We propose a new design of complex self-evolving structures that vary over time due to environmental interaction. In conventional 3D printing systems, materials are meant to be stable rather than active and fabricated models are designed and printed as static objects. Here, we introduce a novel approach for simulating and fabricating self-evolving structures that transform into a predetermined shape, changing property and function after fabrication. The new locally coordinated bending primitives combine into a single system, allowing for a global deformation which can stretch, fold and bend given environmental stimulus.
Coarse depth maps can be enhanced by using the shape information from polarization cues. We propose a framework to combine surface normals from polarization (hereafter polarization normals) with an aligned depth map. Polarization normals have not been used for depth enhancement before. This is because polarization normals suffer from physics-based artifacts, such as azimuthal ambiguity, refractive distortion and fronto-parallel signal degradation. We propose a framework to overcome these key challenges, allowing the benefits of polarization to be used to enhance depth maps. Our results demonstrate improvement with respect to state-of-the-art 3D reconstruction techniques.
Time-of-flight (ToF) cameras calculate depth maps by reconstructing phase shifts of amplitudemodulated signals. For broad illumination or transparent objects, reflections from multiple scene points can illuminate a given pixel, giving rise to an erroneous depth map. We report here a sparsity regularized solution that separates K interfering components using multiple modulation frequency measurements. The method maps ToF imaging to the general framework of spectral estimation theory and has applications in improving depth profiles and exploiting multiple scattering.
We explore the question of whether phase based Time of Flight (ToF) range cameras can be used for looking around corners and through scattering diffusers. By connecting time of flight measurements with theory from array signal processing we conclude that performance depends on two primary factors: camera modulation frequency and the width of the specular lobe ("shininess") of the wall. For purely Lambertian walls, commodity time of flight sensors achieve resolution on the order of meters between targets. For seemingly diffuse walls, such as posterboard, the resolution is drastically reduced, to the order of ten centimeters. In particular, we find that the relationship between reflectance and resolution is nonlinear-a slight amount of shininess can lead to a dramatic improvement in resolution. Since many realistic scenes exhibit a slight amount of shininess we believe that off-theshelf ToF cameras can look around corners.
Continuous-wave Time-of-flight (TOF) range imaging has become a commercially viable technology with many applications in computer vision and graphics. However, the depth images obtained from TOF cameras contain scene dependent errors due to multipath interference (MPI). Specifically, MPI occurs when multiple optical reflections return to a single spatial location on the imaging sensor. Many prior approaches to rectifying MPI rely on sparsity in optical reflections, which is an extreme simplification. In this paper, we correct MPI by combining the standard measurements from a TOF camera with information from direct and global light transport. We report results on both simulated experiments and physical experiments (using the Kinect sensor). Our results, evaluated against ground truth, demonstrate a quantitative improvement in depth accuracy.
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