Study of this research investigates the role of visuospatial representation using Wimba model to improve student’s conceptual mastery based on gender in learning Human Urinary System. The method used in this research was experimental research with matching pretest-posttest comparison group design. The sample was taken based on gender classes consisting of boys class (n=21) and girls class (n=9) in one of Bilingual School in Bandung. The quantitative data of this research was investigated through the objective test, while the supportive qualitative data gathered through Likert-Scale. The conceptual mastery of both classes measured based on Bloom’s taxonomy cognitive domain through an objective test. Data processing was done by independent sample t-test. The result of this research shows that there are significant differences in conceptual mastery improvement between girl class and boy class by using visuospatial representation as a model. The research indicates that girl class is outperformed in conceptual mastery almost in each cognitive domain than boy class, and girl class also shows more positive responses toward learning using visuospatial representation than boy class.
The ability to write drama texts at the junior high school level is still relatively low. This study aims to improve the ability to write drama texts by using the role playing method. The research subjects were 35 students of class VIII at SMPN 2 Bandung in the academic year 2020/2021.This research was conducted using a qualitative descriptive research method. In collecting data, the researcher used test, observation and interview instruments. Before and after the learning treatment, students were given a pretest and posttest. Based on the results of the research conducted, the scores for writing drama texts were obtained with an average pretest of 55.4 and posttest of 81.7. The results of the SPSS analysis showed a significance of 0.000<0.05 so that there was a difference between the learning outcomes before and after the treatment. The results obtained indicate that the application of the role playing method in learning to write drama texts can be increased by a difference of 26.3 in grade VIII junior high school students.
Pembelajaran terpadu sudah diterapkan di SDN Sarwiru yang ada di kabupaten Sumedang. Dalam penelitian ini bahwa SDN sarwiru memadukan antara 1 mata pelajaran dengan mata pelajaran yang lain, karena kita ketahui bahawa pembelajaran terpadu yaitu gabungan antara mata pelajaran 1 dengan yang lainnya. SDN Sarwiru juga terdapat kendala yang di alaminya, seperti mencari materi pelajaran 1 dengan mata pelajaran yg lain dalam satu tema dan kesulitan dalam merancang pembelajaran tematik yang sangat padu. Oleh karena itu penelitian ini sangat bermanfaat bagi penulis dan pembaca untuk mengetahui penerapan pembelajaran terpadu yg ada salah satunya di kabupaten Sumedang. Penelitian ini bertujuan untuk mengimplementasi Pembelajaran Terpadu Di SD Negeri Sarwiru Kabupaten Sumedang. Implementasi pembelajaran terpadu tersebut untuk mengetahui Implementasi sistem pembelajaran terpadu di SD negeri Sarwiru meliputi desain pembelajaran, proses belajar mengajar dan evaluasi pembelajaran dan mengetahui kesulitan yang dialami dalam mengimpementaikan Pembelajaraan Terpadu. Penelitian ini menggunakan jenis penelitian kualitatif menggunakan metode penelitian deskriptif. Penelitian dilaksanakan di SD Negeri Sarwiru. Dengan melibatkan dua orang guru kelas untuk di wawancara. Teknik wawancara dilakukan melalui media sosial WhatsApp. Hasil Penelitian menunjukkan bahwa guru di SD Negeri Sarwiru sebagian besar sudah mengetahui mengenai pembelajaran terpadu. Dengan demikian, implementasi pembelajaran terpadu di SD Negeri Sarwiru ini layak untuk dijadikan bahan penelitian kelompok kami.
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