…Figure 1: The design and fabrication by example pipeline: casual users design new models by composing parts from a database of fabricable templates. The system assists the users in this task by automatically aligning parts and assigning appropriate connectors. The output of the system is a detailed model that includes all components necessary for fabrication. AbstractWe propose a data-driven method for designing 3D models that can be fabricated. First, our approach converts a collection of expertcreated designs to a dataset of parameterized design templates that includes all information necessary for fabrication. The templates are then used in an interactive design system to create new fabricable models in a design-by-example manner. A simple interface allows novice users to choose template parts from the database, change their parameters, and combine them to create new models. Using the information in the template database, the system can automatically position, align, and connect parts: the system accomplishes this by adjusting parameters, adding appropriate constraints, and assigning connectors. This process ensures that the created models can be fabricated, saves the user from many tedious but necessary tasks, and makes it possible for non-experts to design and create actual physical objects. To demonstrate our data-driven method, we present several examples of complex functional objects that we designed and manufactured using our system.
Fig. 1. Our method harnesses data from CAD systems, which are parametric from construction and capture the engineer's design intent, but require long regeneration times and output meshes with different combinatorics. We sample the parametric space in an adaptive grid and propose techniques to smoothly interpolate this data. We show how this can be used for shape optimization and to drive interactive exploration tools that allow designers to visualize the shape space while geometry and physical properties are updated in real time.Computer Aided Design (CAD) is a multi-billion dollar industry used by almost every mechanical engineer in the world to create practically every existing manufactured shape. CAD models are not only widely available but also extremely useful in the growing field of fabrication-oriented design because they are parametric by construction and capture the engineer's design intent, including manufacturability. Harnessing this data, however, is challenging, because generating the geometry for a given parameter value requires time-consuming computations. Furthermore, the resulting meshes have different combinatorics, making the mesh data inherently discontinuous with respect to parameter adjustments. In our work, we address these challenges and develop tools that allow interactive exploration and optimization of parametric CAD data. To achieve interactive rates, we use precomputation on an adaptively sampled grid and propose a novel scheme for interpolating in this domain where each sample is a mesh with different combinatorics. Specifically, we extract partial correspondences from CAD representations for local mesh morphing and propose a novel interpolation method for adaptive grids that is both continuous/smooth and local (i.e., the influence of each sample is constrained to the local regions where mesh morphing can be computed). We show examples of how our method can be used to interactively visualize and optimize objects with a variety of physical properties.
This paper aims to democratize the design and fabrication of robots, enabling people of all skill levels to make robots without needing expert domain knowledge. Existing work in computational design and rapid fabrication has explored this question of customization for physical objects but so far has not been able to conquer the complexity of robot designs. We have developed Interactive Robogami, a tool for composition-based design of ground robots that can be fabricated as flat sheets and then folded into 3D structures. This rapid prototyping process enables users to create lightweight, affordable, and materially versatile robots with short turnaround time. Using Interactive Robogami, designers can compose new robot designs from a database of print-and-fold parts. The designs are tested for the users' functional specifications via simulation and fabricated on user satisfaction. We present six robots designed and fabricated using a 3D printing based approach, as well as a larger robot cut from sheet metal. We have also conducted a user study that demonstrates that our tool is intuitive for novice designers and expressive enough to create a wide variety of ground robot designs.
Figure 1: We provide an interactive system for users to design, optimize and fabricate multicopters. We explore the design space to allow multicopter design with free-form geometry and nonstandard motor positions and directions. Based on user-specified metrics, our system optimizes the copter geometry and suggests a valid controller. Left: a multicopter example with free-form geometry, various motor heights and different propeller sizes. Middle: a pentacopter with optimized motor positions and orientations, allowing 30% increase in payload. Right: a classic hexacopter with three pairs of coaxial propellers. AbstractWe present an interactive system for computational design, optimization, and fabrication of multicopters. Our computational approach allows non-experts to design, explore, and evaluate a wide range of different multicopters. We provide users with an intuitive interface for assembling a multicopter from a collection of components (e.g., propellers, motors, and carbon fiber rods). Our algorithm interactively optimizes shape and controller parameters of the current design to ensure its proper operation. In addition, we allow incorporating a variety of other metrics (such as payload, battery usage, size, and cost) into the design process and exploring tradeoffs between them. We show the efficacy of our method and system by designing, optimizing, fabricating, and operating multicopters with complex geometries and propeller configurations. We also demonstrate the ability of our optimization algorithm to improve the multicopter performance under different metrics.
Traditional manufacturing workflows strongly decouple design and fabrication phases. As a result, fabrication-related objectives such as manufacturing time and precision are difficult to optimize in the design space, and vice versa. This paper presents HL-HELM, a high-level, domain-specific language for expressing abstract, parametric fabrication plans; it also introduces LL-HELM, a low-level language for expressing concrete fabrication plans that take into account the physical constraints of available manufacturing processes. We present a new compiler that supports the real-time, unoptimized translation of high-level, geometric fabrication operations into concrete, tool-specific fabrication instructions; this gives users immediate feedback on the physical feasibility of plans as they design them. HELM offers novel optimizations to improve accuracy and reduce fabrication time as well as material costs. Finally, optimized low-level plans can be interpreted as step-by-step instructions for users to actually fabricate a physical product. We provide a variety of example fabrication plans in the carpentry domain that are designed using our high-level language, show how the compiler translates and optimizes these plans to generate concrete low-level instructions, and present the final physical products fabricated in wood.
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