From children to adults, everyone enjoys playing online games as a form of entertainment. Online games have a more popular market because they can meet other players worldwide connected to the internet. NPCs (players controlled by a computer system) are also available in online games as player substitutes or for skill practice. As a result, we have been interacting with artificial intelligence in the competition and our environment without realizing it. The game's AI (Artificial Intelligent) can offer an experience similar to playing with other players. Artificial intelligence may always influence online games, whether to replace opponents or choose the game's plot. First Person Shooter (FPS) game Valorant was made available for free on the Windows platform by Riot Games. With a CS: GO-like concept (Counter Strike Global Offensive). The amount of money you have available for each round must be calculated at the equipment purchasing phase to produce effective gaming equipment. The Greedy Algorithm is one of the algorithms that can be used to choose the equipment for the money/cred owned. This algorithm will select the most expensive item the player can buy each round so that the player's chances of winning that round increase.
The development of internet-based computing technology is currently more directed at application systems that are easy to use and do not require a lot of energy. With the existence of cloud computing in the current digital era, it has been felt amid society in everyday life, such as by using email and social media. In general, the purpose of this research is to understand the application of cloud computing for students to calculate data from learning materials under the teacher's material so that later it can help build an effective and efficient learning system. The results of this study can later help students understand the application and function of cloud computing technology, especially in learning. This type of research is a case study from a qualitative descriptive approach by specifying interview instruments and also from questionnaires. The results of the research described above prove that most users use cloud computing applications based on all the conveniences that this application proposes compared to conventional learning systems in the classroom. The facilities provided by this cloud computing application have become popular and attractive to students
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