- Various applications are created to facilitate human activities. Many things can be done only with cell phones, ranging from communication to entertainment, management, multimedia, and others. Every cell phone has an operating system to run application programs. Based on data from IDC (International Data Corparation) shows that the smartphone market worldwide grew 27.2% in 2014 with 335 million units of devices. Delivery of Android devices ranks first in world market with 283 million units of devices shipped and more than 84% market share in the third quarter of 2014. This is due to increased consumer demand. This shows that android is in demand by users all over the world. This factor is the reason for creating applications on the Android platform. In this study, researchers will make a healthy lifestyle guide application for mobile devices, especially smartphones based on Android. So that only by using a smartphone, users can make it easier to do a healthy lifestyle and regulate calorie intake without buying books or consulting a health professional. This of course can be a tool in managing healthy lifestyles. The steps taken to carry out the application development process include the stages of problem and needs analysis, application design and interface design, so that the application formed becomes easy to use. From the trial results it is proven that the application of a healthy lifestyle can provide information and convenience to some people in managing their lifestyle.Keywords: Android, a healthy lifestyle, a smartphone. Abstrak - Beragam aplikasi diciptakan untuk memudahkan aktifitas manusia. Banyak hal yang dapat dilakukan hanya dengan telepon seluler, mulai dari komunikasi sarana hiburan, manajemen, multimedia, dan lainnya. Setiap telepon seluler memiliki sistem operasi untuk menjalankan program aplikasi. Berdasarkan data dari IDC (International Data Corparation) menunjukan bahwa pasar smartphone di seluruh dunia bertumbuh 27,2% pada tahun 2014 dengan 335 juta unit perangkat. Pengiriman perangkat android menempati urutan pertama di pasar dunia dengan 283 juta unit perangkat yang terkirim dan lebih dari 84% pangsa pasar pada kuartal ketiga tahun 2014. Hal ini dikarenakan permintaan konsumen yang meningkat. Hal ini menunjukan bahwa android diminati oleh pengguna di seluruh dunia. Faktor ini menjadi alasan untuk membuat aplikasi pada platform android. Pada penelitian kali ini peneliti akan membua aplikasi Panduan pola hidup sehat untuk perangkat mobile khususnya smartphone yang berbasis android. Sehingga hanya dengan menggunakan smartphone, pengguna dapat mempermudah untuk melakukan pola hidup sehat dan mengatur asupan kalori tanpa membeli buku atau berkonsultasi ke ahli kesehatan. Hal ini tentu saja dapat menjadi alat bantu didalam mengatur pola hidup sehatnya. Tahapan yang dilakukan untuk menjalankan proses pembangunan aplikasi tersebut meliputi tahapan analisis permasalahan dan kebutuhan, perancangan aplikasi dan desain interface, sehingga aplikasi yang terbentuk menjadi mudah untuk digunakan. Dari hasil uji coba terbukti bahwa aplikasi pola hidup sehat dapat memberikan informasi dan kemudahan pada beberapa orang dalam mengatur pola hidupnya.Kata kunci: Android, Pola Hidup sehat, Smartphone.
The family is the first and foremost education center for children. It is in the family that a child gets guidance and education from his parents and it is in that family environment that a child spends his time in everyday life. To achieve this goal, parents must instill Islamic values in their children, the Islamic values given by parents in daily life must be accompanied by good practices and examples in the family. To assist children to want to learn Islamic values in an interesting way, they can use technology that is now growing, for example by creating an Android-based application in which there are elements of Islamic values such as the introduction of hijaiyah letters, the story of the prophet, daily prayers. -day and others. In addition, it is hoped that the application created can provide more interesting educational value to arouse children's interest in learning. However, with this application, it does not mean that parents can escape their responsibility for their children, parents still have to supervise their children's activities.
- Using existing media can be more effective, efficient and healthy for learning that is fun for children. Creating an educational application is an alternative solution for children who find it difficult to understand what is in books as a learning medium to find out the various types of animals that exist. With access to the internet to download and media such as smart phones, users can create applications without having to find similar books in shops, can be an alternative learning media that is easy to use for the community, especially children.Keywords - Educational Application, Animal Recognition, AndroidAbstrak - Dengan memanfaatkan media yang ada supaya bisa menjadi lebih efektif, efisien dan menanamkan sistem belajar yang menyenangkan bagi anak-anak. Pembuatan aplikasi edukasi ini merupakan solusi sekaligus alternatif untuk anak-anak yang sulit untuk memahami penjelasan yang terdapat pada buku-buku cetak sebagai media belajar untuk mengenal berbagai macam jenis hewan yang ada. Dengan adanya dukungan akses internet untuk mengunduh dan media seperti smartphone yang ada, pengguna dapat mendapatkan aplikasi ini tanpa harus susah mencari buku-buku sejenis di pertokoan, sehingga dapat menjadi alternatif media belajar yang mudah untuk di gunakan masyarakat terutama anak-anak.Kata kunci - Aplikasi Edukasi, Pengenalan Hewan, Android
Basically smartphones are designed to meet human needs in communicating over long distances to be more efficient. Utilization of this technology is used for the purposes of various fields with applications that can support its use. To make it easier for users in the learning process of Javanese language and culture, an application is needed that provides benefits and adds insight to the user so that it is expected to be able to provide actual information about vocabulary and learning procedures. The research method used is quantitative and qualitative. Which focuses more on observation and literature study. This research unit is the general public, especially the people of Kramat Village, Karangmoncol District, Purbalingga Regency. From the results of field observations, the respondents gave a good response to the use of this Android-based educational application in everyday life. Furthermore, this android based educational application has a positive and significant impact on users in the learning process of Javanese language and culture. The impact is greater simultaneously than partially. Therefore, it can be concluded that the existence of this android-based educational application really helps users in the process of learning Javanese language and culture
-Mastering two or more foreign languages is an individual's advantage in soft skills. In modern era, learning can be done not only by having to face in the room, but also by learning to teach through mobile learning media. Rapid development of technology that smartphone users of all ages need positive use as examples of language learning in the form of mobile learning media. Based on this problem, the author creates a dual language learning application of Korean and Japanese Based on Android.. In the design of this application, the author uses research methods of literature and interviews. The result is the same theme in learning. Based on the black box test results, the application running with well.Keywords: Language Learning, Dual Language, Korean, Japanese, Android Application Abstrak - Penguasaan bahasa asing lebih dari satu merupakan keunggulan individu secara softskill. Dalam era modern sekarang, pembelajaran bukan hanya diharuskan dengan tatap muka di suatu ruangan namun bisa dilakukan dengan pembelajaran otodidak melalui media pembelajaran secara mobile. Perkembangan teknologi yang semakin pesat dimana pengguna smartphone dari berbagai usia memerlukan pemanfaatan yang positif seperti contohnya untuk pembelajaran bahasa dalam bentuk media pembelajaran mobile. Berdasarkan masalah tersebut penulis merancang aplikasi pembelajaran bahasa korea dan jepang berbasis android. Dalam perancangan aplikasi ini penulis menggunakan metode studi pustaka dan wawancara. Dimana hasil yang didapat adalah penyaman tema dalam pembelajaran. Berdasarkan hasil uji black box, aplikasi tersebut berjalan dengan baik. Kata Kunci: Pembelajaran Bahasa, Dual Bahasa, Korea, Jepang, Aplikasi Android
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