Hadirnya teknolgi komunikasi di dekat kita membawa kemudahan pada segala hal. salah satunya yaitu dikembangkan serta implementasikan secara tepat di bidang pendidikan. Tujuan dari penelitian ini adalah untuk mengungkapkan persepsi mahasiswa terhadap penggunaan aplikasi kahoot pada mata kuliah Neurosains anak usia dini. Menggunakan metode kualitatif dengan membuat kuesioner yang dibagikan kepada mahasiswa dengan jumlah responden sebanyak 24 mahasiswa. Analisis data dilakukan dengan menggunakan cara klasifikasi data, kemudian memberikan penafsiran terhadap data tersebut. Hasil pada penelitian menunjukkan bahwa aplikasi kahoot memiliki potensi untuk, mengoptimalkan, memotivasi dan meningkatkan minat mahasiswa dalam belajar. Persepsi mahasiswa terhadap penggunaan aplikasi kahoot adalah sangat positif dengan kategori indeks total mencapai 82,14%. Persepsi mahasiswa terhadap aplikasi kahoot adalah aplikasi kahoot dapat meningkatkan minat dan motivasi dalam belajar serta membantu proses pembelajaran untuk lebih bermakna. Kemudian mahasiswa sangat setuju jika aplikasi kahoot digunakan sebagai alat evaluasi dan mahasiswa juga merekomendasikan penggunaan aplikasi kahoot pada mata kuliah yang lainnya
This research aims to find out the efforts of teachers in improving children's emotional-social intelligence through role-playing methods. This research uses descriptive quantitative methods assisted by observation techniques, interview techniques, and documentation techniques. Analytical techniques are used data reduction to conduct data verified, tested data credibility through data triangulation. The results showed an increase in children's emotional intelligence through role-playing methods characterized by evidence of a percentage of 62% very well-developed results.
The location of this research was conducted at SMPN 02 Koto Baru. This research uses descriptive quantitative research. The population in this study were students of SMPN 02 Koto Baru, and the sampling technique was using all populations was 32 students. The data collection technique is done through observation. Analysis of the data used is the index number. The results showed that the Critical Thinking, Creativity, Communication, and Collaboration (4C) skills of SMPN 02 Koto Baru students obtained 44.2% on Critical Thinking skills, 43.6% on Creativity skills, 47.2% on Communication skills, and 45.5% on Collaboration skills. Based on the research results above, it can be concluded that the overall level of 4C skills (Critical Thinking, Creativity, Communication, and Collaboration) of SMPN 02 Koto Baru students is in a low category.
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