The development of information and communication technology devices makes the teaching and learning process easier and more fun, students are now not only able to learn from books but can also learn from various other media such as games. The use of games in the teaching and learning process will make it easier for students to understand concepts in learning. By applying games in the teaching and learning process, it can increase students' motivation and interest in learning. The purpose of this research is to build a game that is fun and can help students in learning.In this game, Sugeno fuzzy logic is applied which serves to determine the rewards / bonuses that players will get when completing the challenges of each level.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.