The urban transit routing problem (UTRP) focuses on finding efficient travelling routes for vehicles in a public transportation system. It is one of the most significant problems faced by transit planners and city authorities throughout the world. This problem belongs to the class of difficult combinatorial problems, whose optimal solution is hard to find with the complexity that arises from the large search space, and the number of constraints imposed in constructing the solution. Hyper-heuristics have emerged as general-purpose search techniques that explore the space of low level heuristics to improve a given solution under an iterative framework. In this work, we evaluate the performance of a set of selection hyper-heuristics on the route design problem of bus networks, with the goal of minimising the passengers' travel time, and the operator's costs. Each selection hyper-heuristic is empirically tested on a set of benchmark instances and statistically compared to the other selection hyper-heuristics to determine the best approach. A sequence-based selection method combined with the great deluge acceptance method achieved the best performance, succeeding in finding improved results in much faster run times over the current best known solutions.
Multi-mode resource and precedence-constrained project scheduling is a well-known challenging real-world optimisation problem. An important variant of the problem requires scheduling of activities for multiple projects considering availability of local and global resources while respecting a range of constraints. A critical aspect of the benchmarks addressed in this paper is that the primary objective is to minimise the sum of the project completion times, with the usual makespan minimisation as a secondary objective. We observe that this leads to an expected different overall structure of good solutions and discuss the effects this has on the algorithm design. This paper presents a carefully designed hybrid of Monte-Carlo tree search, novel neighbourhood moves, memetic algorithms, and hyper-heuristic methods. The implementation is also engineered to increase the speed with which iterations are performed, and to exploit the computing power of multicore machines. Empirical evaluation shows that the resulting information-sharing multi-component algorithm significantly outperforms other solvers on a set of "hidden" instances, i.e. instances not available at the algorithm design phase.
This paper presents the results of the second edition of the Wind Farm Layout Optimization Competition, which was held at the 22nd Genetic and Evolutionary Computation COnference (GECCO) in 2015. During this competition, competitors were tasked with optimizing the layouts of five generated wind farms based on a simplified cost of energy evaluation function of the wind farm layouts. Online and offline APIs were implemented in Cþþ, Java, Matlab and Python for this competition to offer a common framework for the competitors. The top four approaches out of eight participating teams are presented in this paper and their results are compared. All of the competitors' algorithms use evolutionary computation, the research field of the conference at which the competition was held. Competitors were able to downscale the optimization problem size (number of parameters) by casting the wind farm layout problem as a geometric optimization problem. This strongly reduces the number of evaluations (limited in the scope of this competition) with extremely promising results.
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