In the network creation game with n vertices, every vertex (a player) buys a set of adjacent edges, each at a fixed amount α > 0. It has been conjectured that for α ≥ n, every Nash equilibrium is a tree, and has been confirmed for every α ≥ 273 · n. We improve upon this bound and show that this is true for every α ≥ 65 · n. To show this, we provide new and improved results on the local structure of Nash equilibria. Technically, we show that if there is a cycle in a Nash equilibrium, then α < 65 · n. Proving this, we only consider relatively simple strategy changes of the players involved in the cycle. We further show that this simple approach cannot be used to show the desired upper bound α < n (for which a cycle may exist), but conjecture that a slightly worse bound α < 1.3 · n can be achieved with this approach. Towards this conjecture, we show that if a Nash equilibrium has a cycle of length at most 10, then indeed α < 1.3 · n. We further provide experimental evidence suggesting that when the girth of a Nash equilibrium is increasing, the upper bound on α obtained by the simple strategy changes is not increasing. To the end, we investigate the approach for a coalitional variant of Nash equilibrium, where coalitions of two players cannot collectively improve, and show that if α ≥ 41 · n, then every such Nash equilibrium is a tree.
We provide priority-constrained versions of the ordinal efficiency welfare theorem for school choice lotteries. Moreover, we show that a priority-constrained version of a cardinal second welfare theorem fails to hold, but can be restored for a relaxed notion of equilibrium with priority-specific prices.
In the network design game with n players, every player chooses a path in an edgeweighted graph to connect her pair of terminals, sharing costs of the edges on her path with all other players fairly. We study the price of stability of the game, i.e., the ratio of the social costs of a best Nash equilibrium (with respect to the social cost) and of an optimal play. It has been shown that the price of stability of any network design game is at most H n , the n-th harmonic number. This bound is tight for directed graphs. For undirected graphs, the situation is dramatically different, and tight bounds are not known. It has only recently been shown that the price of stability is at most H n 1 − 1 Θ(n 4 ) , while the worst-case known example has price of stability around 2.25. In this paper we improve the upper bound considerably by showing that the price of stability is at most H n/2 + for any starting from some suitable n ≥ n( ).
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