Consider the problem of discovering (or verifying) the edges and nonedges of a network, modelled as a connected undirected graph, using a minimum number of queries. A query at a vertex v discovers (or verifies) all edges and nonedges whose endpoints have different distance from v. In the network discovery problem, the edges and non-edges are initially unknown, and the algorithm must select the next query based only on the results of previous queries. We study the problem using competitive analysis and give a randomized on-line algorithm with competitive ratio O( √ n log n) for graphs with n vertices. We also show that no deterministic algorithm can have competitive ratio better than 3. In the network verification problem, the graph is known in advance and the goal is to compute a minimum number of queries that verify all edges and non-edges. This problem has previously been studied as the problem of placing landmarks in graphs or determining the metric dimension of a graph. We show that there is no approximation algorithm for this problem with ratio o(log n) unless P = N P. Furthermore, we prove that the optimal number of queries for d-dimensional hypercubes is Θ(d/ log d).
For a given graph with weighted vertices, the goal of the minimum-weight dominating set problem is to compute a vertex subset of smallest weight such that each vertex of the graph is contained in the subset or has a neighbor in the subset. A unit disk graph is a graph in which each vertex corresponds to a unit disk in the plane and two vertices are adjacent if and only if their disks have a non-empty intersection. We present the first constant-factor approximation algorithm for the minimum-weight dominating set problem in unit disk graphs, a problem motivated by applications in wireless ad-hoc networks. The algorithm is obtained in two steps: First, the problem is reduced to the problem of covering a set of points located in a small square using a minimumweight set of unit disks. Then, a constant-factor approximation algorithm for the latter problem is obtained using enumeration and dynamic programming techniques exploiting the geometry of unit disks. Furthermore, we show how to obtain a constant-factor approximation algorithm for the minimum-weight connected dominating set problem in unit disk graphs.Our techniques also yield a constant-factor approximation algorithm for the weighted disk cover problem (covering a set of points in the plane with unit disks of minimum total weight) and a 3-approximation algorithm for the weighted forwarding set problem (covering a set of points in the plane with weighted unit disks whose centers are all contained in a given unit disk).
We study the price of anarchy and the structure of equilibria in network creation games. A network creation game is played by n players {1, 2, . . . , n}, each identified with a vertex of a graph (network), where the strategy of player i, i = 1, . . . , n, is to build some edges adjacent to i. The cost of building an edge is α > 0, a fixed parameter of the game. The goal of every player is to minimize its creation cost plus its usage cost. The creation cost of player i is α times the number of built edges. In the SUMGAME variant, the usage cost of player i is the sum of distances from i to every node of the resulting graph. In the MAXGAME variant, the usage cost is the eccentricity of i in the resulting graph of the game. In this paper we improve previously known bounds on the price of anarchy of the game (of both variants) for various ranges of α, and give new insights into the structure of equilibria for various values of α. The two main results of the paper show that for α > 273 · n all equilibria in SUMGAME are trees and thus the price of anarchy is constant, and that for α > 129 all equilibria in MAXGAME are trees and the price of anarchy is constant. For SUMGAME this answers (almost completely) one of the fundamental open problems in the field-is price of anarchy of the network creation game constant for all values of α?-in an affirmative way, up to a tiny range of α.
Abstract. We study the price of anarchy and the structure of equilibria in network creation games.
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