The use of ICT in education is a must and can be said to be a necessity in the digital era. This is because it is an effort to create quality learning. PuzzWorld Game (Puzzle World Game) is a technology-based learning media developed as a game that contains various learning materials that have been adapted to the needs of students. However, its existence is still rarely used in the world of education. The existence of ICT in the form of Puzzle Games in English lessons can support learning success because not all students easily understand every subject matter presented. PuzzWorld Game is a solution to student problems because it can facilitate student learning activities. This study examines the use of Puzzle Game media in optimizing English learning in junior high schools, especially in writing skills. A study on the use of the Puzzle Game was conducted in 2021 at Madrasah Tsanawiyah Nurul Qur'an Ploso Jombang with a total of 26 students. This type of research is development research. To analyze the results of the study used descriptive qualitative analysis. Data were obtained through questionnaires and learning outcomes tests. Researchers tested the effect of Puzzle Game Media. The results get 95 was in “very good” category. Through Puzzle Games, students can evaluate learning outcomes well and make it easier to understand the material being studied. The results of this study are very relevant in learning, especially in improving student learning outcomes towards learning English at Junior High School level.
English is an international language that is indispensable in addition to knowledge of English as well as a means of communication. Learning requires the media to convey it to students. The researcher uses the Research and Development (R&D) method with the ADDIE development process. The purpose of this study was to determine the results of the development of instructional media in the form of PowerPoint hyperlinks as a tool that helps increase students' learning motivation and the effectiveness of learning media in grade 8th. The sample of students in this study were grade 8th students of MTs Bahrul Ulum Tambak Beras Jombang with 12 students’ responses. Data collection instruments used in this study were interviews and questionnaires. The feasibility of the product was tested for media validation and material validation, each of which has a value of 96% for media and 76% for the material. The results showed that students' vocabulary comprehension skills increased after learning with the PowerPoint application. Learning media hyperlinks that have been validated and revised are appropriate as a tool to increase students' learning motivation.
This study is conducted on the basis of researcher’s observation that students are lack of interest of study in learning Arabic grammar, namely Nahwu-Shorof basic learning. Students have good basic on English ability. The objective of this study is to find out the feasibility of designing ‘’NahShorNa’’ bilingual media for Nahwu-Shorof basic learning for students. This study involved 12 students. The subjects of this study are second grade students of An-Nashriyah Islamic Boarding School. This study used qualitative data and used Research and Development (R&D) Research Design. The instruments of this study used observation, interview, questionnaire and documentation. The study focused on reading ability. The findings of the study that are the result of media validation is 88% score in very good category, the result of two materials validation is interesting categories, English material is 75% score in pretty good category, the Arabic material is 73,75 % score in pretty good category and the result of user validation in preliminary field study is ‘’Good’’ response
The purpose of this research is to improve student's English skills in grammar skills through android-based learning media. This research uses R&D research method. The data collection in this study was obtained by sharing questioner, to know the needs and obstacles experienced by students in learning grammar. To meet validity and reliability, the researchers used two validators tasked with testing the feasibility of learning media for students to use. Testers consist of material experts and media design experts. The results of this study show that application-based learning media is feasible to use. Improvements can be seen from the use of data analysis techniques to calculate scores from questionnaires using Linkert scale techniques with 5 answer options. According to the assessment by 15 students, the total score obtained was 593, the total score was then calculated using the formula described earlier to determine the feasibility of learning media. The average score obtained from the respondence is 39.5, the data then re-calculates. So, the assessment results by respondents were 3.95 which fall into the category of good and worth using. The benefits of research conducted to facilitate students in learning grammar using android applications. Based on the results of the study, students can conclude that learning grammar is easier using the Grammar Android Application.
The Islamic boarding school which is so loved by the community is traditionalist, namely to explore the Islamic religious sciences as a way of life by emphasizing the importance of morals and ethics in society, even for the qualified life skills for students. This absolutely must be developed by a boarding school so that its existence remains strong and not eroded by an era that is oriented towards productive things. The main questions in this study are (1) How is the concept of life skills education at the level of experts? (2) How are the life skills education efforts at the pesantren to increase the independence of the Al Hikmah Bahrul Ulum Islamic boarding school students? (3) What are the factors that support and hinder efforts to educate life skills at the pesantren in increasing the independence of the students of the Al Hikmah BahrulUlum Islamic boarding school? Researchers used qualitative research methods using interview methods, observation and documentation at the alhikmah Islamic boarding school. The research results were (1) The concept of life skills education according to Anwar. The concept of life skills is the skill or ability to adapt and behave positively, which allows a person to be able to face various demands and challenges in his daily life effectively. (2) Efforts to increase the independence of the boarding school santri al-Hikmah through life skills; with the existence of regulations - wardrobe, individual activities such as washing clothes by yourself, managing your own finances, cleaning your own bedroom and cooking by yourself too. Meanwhile, (3) factors that support the success of life skills; The students' interest in the education provided, the availability of adequate facilities, the support of the government and the community around the boarding school, supported by good capital. Factors inhibiting the success of life skills; shortage of skilled teaching staff, lack of capital, unclear regulations and lack of discipline, the laziness of the students and the lack of interest among the students.
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