<p class="ABS-C">The objective of this research is to develop the adversity quotient-based and media-assisted model of mathematics teaching. The stages follow Plomp Model that involves (1) preliminary study, (2) designing (planning), (3) realization/ construction, (4) test, evaluation and revision, (5) implementation. Stages 1 through 3 were held in 2017, stages 4 and 5 completed in 2018 and 2019. Through the preliminary study, designing, and realization/construction, the researchers were able to construct the model in five components: syntax, social system, reaction principles, supporting system, and instructional and nurturing effect. The syntax of this model covers: introduction of learning objectives, motivating, the presentation of prerequisite material and the discussion structured task, student categorization based on adversity quotient, group discussion, group presentation, concluding the discussion, evaluation, and assigning structured-tasks individually and in groups.</p>
This study aims to obtain a description of the application of the guided discovery learning model to improve student learning outcomes in the matter of dividing fractions in the VA class of SDN 5 Palu. This type of research is Classroom Action Research (PTK) which refers to the research design of Kemmis and Mc. Taggart, namely (1) planning, (2) implementing actions, (3) observation, and (4) reflection. The subjects in this study were all students of VA class at SDN 5 Palu for the 2022/2023 school year with a total of 24 students consisting of 14 female students and 10 male students. The type of data in this study is qualitative data supplemented by quantitative data. Qualitative data collection techniques in this study were observation, interviews, and field notes. The quantitative data collection technique in this study was a written test. This research was conducted in two cycles. The results of the study show that learning with the guided discovery learning model could increase students’ learning outcomes of VA Class of SDN 5 Palu on the matter of division of fractions. This is evidenced by the increase in student learning outcomes from cycle I to cycle II. The learning outcomes of the first cycle were obtained at 62.5%, and the second cycle was obtained at 83.33%. The results of the analysis of the observation sheet of teacher and student activities in cycle 1 were in the sufficient category. In cycle 2, the teacher and student activity observation sheet increased because the teacher activity observation sheet was in the very good category and the student activity observation sheet was in the good category, so that the success indicators of the action have been achieved.
Tujuan penelitian ini adalah mengarah pada Pendidikan seni budaya merupakan proses panjang dari sebuah konten kebudayaan yang lahir dari masyarakat yang berbudaya-budaya mengajarkan kita akan akan ahlak dan prilaku kita dalam memahami konsep kehidupan. Sosialisasi yang terjalin tentunya akan memudahkan kita untuk bisa saling berinteraksi menenganal satu dengan yang lain secara bermakna dalam kontek yang menyeluruh dan kontektual. Pembelajaran seni tidak hanya dipandang secara kontekstual dan filosofis, melainkan juga menjadi pembelajaran seni secara praktis sehingga mampu mengembangkan kecerdasan secara intelektual, kecerdasan emosional dan kecerdasan spiritual, beragam pendekatan pembelajaran seni dapat di manfaatkan sesuai dengan tingkat psikologi siswa maupun kondisi sekolah seperti dalam pendekatan espresi bebas , pendekatan disiplin dan pendekatan multikultur serta pendekatan tematik termasuk filosofi keindahan yang terbingkai dalam harmonisasi yang indah mampu membuat semua menjadi nyaman tentram dan damai semua karena sebuah karuniah dan kesyukuran yang mendalam yang perlu kita renungkan bersama. Seperti menyusun strategi dan metode yang di gunakan termasuk pada proses penilian dan evalusi pembejaran siswa. Sehingga kesemuanya perlu di persiapakan dalam satuan perangkat pembelajaran dan pengajaran yang bermakna.
Ketidakpahaman peserta didik terhadap materi pecahan akan menyulitkan peserta didik memahami materi selanjutnya. Saat ini belum ada media pembelajaran berupa permaian yang menarik sehingga mendukung proses pembelajaran pecahan senilai, sebab waktu yang dibutuhkan untuk pembuatan media cukup lama. Tujuan dari penelitian ini adalah untuk mengembangkan Media KADO Pecah pada Materi Pecahan Senilai di Kelas IV SD dengan harapan dapat membuat siswa menjadi tertarik mempelajari materi Pecahan senilai dengan cara bermain. Penelitian yang digunakan adalah Research and Development (R&D) dengan Borg and Gall yang mencakup 7 tahapan, yaitu: 1) Potensi dan masalah; 2)mengumpulkan data; 3) desain produk; 4) validasi desain; 5) revisi desain ; 6) uji coba produk; dan 7) revisi produk. Penelitian ini dilakukan di SD IT AL-Qolam yang melibatkan 18 siswa kelas IV. Berdasarkan hasil validasi materi, respon pendidik dan uji coba lapangan utama terhadap para siswa, secara keseluruhan diperoleh rata-rata penilaian dengan kategori “sangat layak” yang menunjukkan pengembangan Media kado Pecah dinyatakan valid sehingga layak dan praktis untuk diterapkan pada materi pecahan senilai di sekolah dasar.
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