Architectural Visualizations are the evolution from a once used technique of Architectural Rendering. Through the proliferation of modern technology, the industry has progressed by using more contemporary applications to produce three dimensional (3D) renders for the output of images and videos. Using such applications allows for "photo-realistic" visuals that have an uncanny representation to a real-life environment, for clients to visualize proposed buildings, which can offer both interior and exterior environments. However, such applications lack a key component that could extend the platform that the visualization industry currently uses. Through recent technological developments pertaining to game engines, virtual game environments can render high fidelity visuals in real-time whilst providing interactive elements for deployment to various devices. This paper aims to create and implement an alternative method to the conventional three-dimensional pre-rendered visualizations, using a 3D game engine that can provide an interactive based solution, distributed to a computer device, for both the industry and the end user to experience.
SUMMARY As a result of diminution of the number of muscle fibres in patients with myopathy, the rise time of the fast negative phase of the spike potentials in the EMG becomes shorter. By using a small special purpose computer (averager) a mean action potential is obtained from which the rise time of the "spike" is determined. In normal muscles the mean value is 509 microseconds (SD 118). Myopathic muscles show a mean value of 225 microseconds (SD 76). There is a slight overlap and uncertainty between 280 and 370 microseconds. Because of the short time needed to examine the muscle for this parameter many muscles may be examined during one routine EMG.
Abstract. The Unity 3D engine is used by a large majority of developers to create games. It owns a forty five percent market share and is considered one of the biggest development tools today; this is due to its simple and fast development process which allows for rapid production of game prototypes. However, with over a hundred different options available to develop games, one must ask whether using an engine such as Unity to generate simple 2D mobile games is necessary. This paper aims to discover whether the use of the Unity engine is appropriate for beginner developers who are looking to create 2D mobile games whilst also providing insight into how influential Unity is within education and whether learning more programming orientated applications is beneficial in regards to universal application and longevity. We will define the criteria for selecting a development methodology and create a 2D mobile game within the Unity engine and replicate this game using Corona SDK. The development process for both implementations will be reviewed and compared then the game will be tested using a benchmark application on various devices to help demonstrate which method was the most optimised and therefore appropriate for mobile development.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.