This study aimed to analyze the learning style of dentistry students in self-instructional courses to assist in pedagogical planning and to choose the most appropriate educational resources for the students’ learning profile. A sample of 122 students who responded to the Learning Styles Questionnaire was analyzed. For statistical purposes, correlation analysis, chi-square test, odds ratio, and Student’s t-test were performed. In the analyzed sample, there was a higher prevalence of students in the theoretical and reflector styles, and a lower prevalence of students in the activist and pragmatic styles. An analysis of educational resources demonstrated the predominance of theoretical and reflective content. The data show a statistically significant reduction of about 74% in the chances of passing for the activist-pragmatists group compared to other students (χ2(1, N = 122) = 5.795, p < 0.05, odds ratio = 0.26). On the other hand, reflector students who exhibited a lower preference for the activist style had a higher chance of course completion, with a 3.33-fold increase in the likelihood of passing the course (χ2(1, N = 122) = 5.637, p < 0.05, odds ratio = 3.33). These findings highlight the importance of considering students’ learning styles in educational planning and resource selection to optimize student performance. Further research is warranted to explore the implications of these findings and to investigate additional factors that may influence student success in self-instructional courses.
Este artigo apresenta GameCase Admin, uma ferramenta web que permite que profissionais da saúde possam criar jogos sem a necessidade do uso de linguagem de programação. O registro do conteúdo dos jogos é feito de forma simplificada e organizada, fornecendo ao conteudista uma visão geral do jogo que está sendo construído.A ferramenta fornece ainda um módulo de revisão e acompanhamento dos casos, bem como permite a exportação do conteúdo para os seus respectivos aplicativos, sejam eles médicos (MedicalCase), odontológicos (DentalCase) ou de outras especialidades clínicas (ClinicalCase). Os jogos sérios produzidos com o auxílio da ferramenta podem causar um grande impacto na formação complementar de profissionais de saúde. Ademais, o processo de desenvolvimento utilizado nesta ferramenta tem potencial para ser adaptado para outros contextos de desenvolvimento de jogos.
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