Perceiving vertical self-motion is crucial for maintaining balance as well as for controlling an aircraft. Whereas heave absolute thresholds have been exhaustively studied, little work has been done in investigating how vertical sensitivity depends on motion intensity (i.e., differential thresholds). Here we measure human sensitivity for 1-Hz sinusoidal accelerations for 10 participants in darkness. Absolute and differential thresholds are measured for upward and downward translations independently at 5 different peak amplitudes ranging from 0 to 2 m/s2. Overall vertical differential thresholds are higher than horizontal differential thresholds found in the literature. Psychometric functions are fit in linear and logarithmic space, with goodness of fit being similar in both cases. Differential thresholds are higher for upward as compared to downward motion and increase with stimulus intensity following a trend best described by two power laws. The power laws’ exponents of 0.60 and 0.42 for upward and downward motion, respectively, deviate from Weber’s Law in that thresholds increase less than expected at high stimulus intensity. We speculate that increased sensitivity at high accelerations and greater sensitivity to downward than upward self-motion may reflect adaptations to avoid falling.
While moving through the environment, humans use vision to discriminate different self-motion intensities and to control their actions (e.g. maintaining balance or controlling a vehicle). How the intensity of visual stimuli affects self-motion perception is an open, yet important, question. In this study, we investigate the human ability to discriminate perceived velocities of visually induced illusory self-motion (vection) around the vertical (yaw) axis. Stimuli, generated using a projection screen (70 × 90 deg field of view), consist of a natural virtual environment (360 deg panoramic colour picture of a forest) rotating at constant velocity. Participants control stimulus duration to allow for a complete vection illusion to occur in every single trial. In a two-interval forced-choice task, participants discriminate a reference motion from a comparison motion, adjusted after every presentation, by indicating which rotation feels stronger. Motion sensitivity is measured as the smallest perceivable change in stimulus intensity (differential threshold) for eight participants at five rotation velocities (5, 15, 30, 45 and 60 deg/s). Differential thresholds for circular vection increase with stimulus velocity, following a trend well described by a power law with an exponent of 0.64. The time necessary for complete vection to arise is slightly but significantly longer for the first stimulus presentation (average 11.56 s) than for the second (9.13 s) and does not depend on stimulus velocity. Results suggest that lower differential thresholds (higher sensitivity) are associated with smaller rotations, because they occur more frequently during everyday experience. Moreover, results also suggest that vection is facilitated by a recent exposure, possibly related to visual motion after-effect.
To successfully perform daily activities such as maintaining posture or running, humans need to be sensitive to self-motion over a large range of motion intensities. Recent studies have shown that the human ability to discriminate self-motion in the presence of either inertial-only motion cues or visual-only motion cues is not constant but rather decreases with motion intensity. However, these results do not yet allow for a quantitative description of how self-motion is discriminated in the presence of combined visual and inertial cues, since little is known about visual–inertial perceptual integration and the resulting self-motion perception over a wide range of motion intensity. Here we investigate these two questions for head-centred yaw rotations (0.5 Hz) presented either in darkness or combined with visual cues (optical flow with limited lifetime dots). Participants discriminated a reference motion, repeated unchanged for every trial, from a comparison motion, iteratively adjusted in peak velocity so as to measure the participants’ differential threshold, i.e. the smallest perceivable change in stimulus intensity. A total of six participants were tested at four reference velocities (15, 30, 45 and 60 °/s). Results are combined for further analysis with previously published differential thresholds measured for visual-only yaw rotation cues using the same participants and procedure. Overall, differential thresholds increase with stimulus intensity following a trend described well by three power functions with exponents of 0.36, 0.62 and 0.49 for inertial, visual and visual–inertial stimuli, respectively. Despite the different exponents, differential thresholds do not depend on the type of sensory input significantly, suggesting that combining visual and inertial stimuli does not lead to improved discrimination performance over the investigated range of yaw rotations.
Motion simulators are widely employed in basic and applied research to study the neural mechanisms of perception and action during inertial stimulation. In these studies, uncontrolled simulator-introduced noise inevitably leads to a disparity between the reproduced motion and the trajectories meticulously designed by the experimenter, possibly resulting in undesired motion cues to the investigated system. Understanding actual simulator responses to different motion commands is therefore a crucial yet often underestimated step towards the interpretation of experimental results. In this work, we developed analysis methods based on signal processing techniques to quantify the noise in the actual motion, and its deterministic and stochastic components. Our methods allow comparisons between commanded and actual motion as well as between different actual motion profiles. A specific practical example from one of our studies is used to illustrate the methodologies and their relevance, but this does not detract from its general applicability. Analyses of the simulator’s inertial recordings show direction-dependent noise and nonlinearity related to the command amplitude. The Signal-to-Noise Ratio is one order of magnitude higher for the larger motion amplitudes we tested, compared to the smaller motion amplitudes. Simulator-introduced noise is found to be primarily of deterministic nature, particularly for the stronger motion intensities. The effect of simulator noise on quantification of animal/human motion sensitivity is discussed. We conclude that accurate recording and characterization of executed simulator motion are a crucial prerequisite for the investigation of uncertainty in self-motion perception.
The restricted operational space of dynamic driving simulators requires the implementation of motion cueing algorithms that tilt the simulator cabin to reproduce sustained accelerations. In order to avoid conflicting inertial cues, the tilt rate is limited below drivers’ perceptual thresholds, which are typically derived from the results of classical vestibular research, where additional sensory cues to self-motion are removed. These limits might be too conservative for an ecological driving simulation, which provides a variety of complex visual and vestibular cues as well as demands of attention which vary with task difficulty. We measured roll rate detection threshold in active driving simulation, where visual and vestibular stimuli are provided as well as increased cognitive load from the driving task. Here thresholds during active driving are compared with tilt rate detection thresholds found in the literature (passive thresholds) to assess the effect of the driving task. In a second experiment, these thresholds (active versus passive) are related to driving preferences in a slalom driving course in order to determine which roll rate values are most appropriate for driving simulators so as to present the most realistic driving experience. The results show that detection threshold for roll in an active driving task is significantly higher than the limits currently used in motion cueing algorithms, suggesting that higher tilt limits can be successfully implemented to better optimize simulator operational space. Supra-threshold roll rates in the slalom task are also rated as more realistic. Overall, our findings indicate that increasing task complexity in driving simulation can decrease motion sensitivity allowing for further expansion of the virtual workspace environment
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