This paper presents a fully-automated reconstruction of beam-like CAD solid structures from 3D topology optimization (TO) results. Raw TO results are first processed to generate a triangulation that represents boundaries of the optimal shape derived. This triangulation is then smoothed and a curve skeletonization procedure is carried out to recover meaningful characteristics of this smoothed triangulation. The resulting skeleton, made with curvilinear geometry, is transformed into straight lines through a normalization process. These straight lines are used to generate a 3D beam structure. Thus, following these steps, a 3D beam structure is automatically derived from TO results. This 3D beam structure is meshed with beam finite elements and since TO non-design material is represented by 3D solid geometry, which is meshed using tetrahedron, the FEA beam structure needs to be rigidly connected with these tetrahedrons. Rigid connections between beam elements and 3D solid elements are ensured using specific FEA beam elements referred to as mini-beams. This results in a mixed-dimensional FEA model with beam and solid finite elements. Results obtained with this mixed-dimensional FEA model allow validating the beam structure obtained from TO results. Performance of the approach is demonstrated on several TO examples.
Impact of decisions in the design process is initially high and declines as the design matures. However, few computational tools are available for the early design phase, thus an opportunity exists to create such tools. New technology opens up new possibilities to create new and novel computational tools. In this work an existing application is adapted for a new novel 3D input device that is named the Leap Motion controller. The controller allows the user to interact with 3D objects on the screen by using fingers and hands. The of result of this work is a conceptual design application which enables very direct manipulation of 3D objects on the screen, which has not before been achieved for this type of application in 3D. An improved human-computer interaction can potentially improve the users understanding of the structural behavior of a model, cognitive engagement in the design task, and encourage further design exploration. Three different cases are implemented which aims to enable the user to explore different design options with emphasis on geometrical form, as this has the greatest potential to improve the structural performance. The case studies demonstrate new potential for building engineering intuition and improving design space exploration through very direct manipulation in 3D.
This paper presents a new fully-automated adaptation strategy for structural topology optimization (TO) methods. In this work, TO is based on the SIMP method on unstructured tetrahedral meshes. The SIMP density gradient is used to locate solid-void interface and hadaptation is applied for a better definition of this interface and, at the same time, de-refinement is performed to coarsen the mesh in fully solid and void regions. Since the mesh is no longer uniform after such an adaptation, classical filtering techniques have to be revisited to ensure mesh-independency and checkerboard-free designs. Using this adaptive scheme improves the objective function minimization and leads to a higher resolution in the description of the optimal shape boundary (solid-void interface) at a lower computational cost. This paper combines a 3D implementation of the SIMP method for unstructured tetrahedral meshes with an original mesh adaptation strategy. The approach is validated on several examples to illustrate its effectiveness.
Vers le diagnostic numérique d'un programme d'étudesAlexandre Nana Institut national des mines (Canada)Vers le diagnostic numérique d'un programme d' études
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