Natural Language Generation for personality rich characters represents one of the important directions for believable agents research. The typical approach to interactive NLG is to hand-author textual responses to different situations. In this paper we address NLG for interactive games. Specifically, we present a novel template-based system that provides two distinct advantages over existing systems. First, our system not only works for dialogue, but enables a character's personality and emotional state to influence the feel of the utterance. Second, our templates are resuable across characters, thus decreasing the burden on the game author. We briefly describe our system and present results of a preliminary evaluation study.
The paper discusses the open multi-agent architecture of a system comprising a large multitouch multi-user graphics table, a large interactive board, and a number of peripheral devices including tablets, smartphones, or earphones, used for supporting collocated collaborative work. The system comprises several computers connected in a network, or through WiFi or Bluetooth interfaces. The system software is organized around two multi-agent platforms. The first one, JADE, written in Java is used to integrate agents directly into the toolkits which use Java. The second one, OMAS, written in Lisp is used to implement conversational intelligent agents. The paper discusses the role and the use of both platforms and how they are connected to work together. Although developed in a project addressing collaborative Preliminary Design, the system and its architecture can be used in any application composed of sequences of phases.
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