In this paper a new Monte-Carlo algorithm for the propagation of probabilities in Bayesian networks is proposed. This algorithm has two stages: in the ÿrst one an approximate propagation is carried out by means of a deletion sequence of the variables. In the second stage a sample is obtained using as sampling distribution the calculations of the ÿrst step. The di erent conÿgurations of the sample are weighted according to the importance sampling technique. We show how the use of probability trees to store and to approximate probability potentials, and a careful selection of the deletion sequence, make this algorithm able to propagate over large networks with extreme probabilities.
This paper presents non-random algorithms for approximate computation in Bayesian networks. They are based on the use of probability trees to represent probability potentials, using the Kullback-Leibler cross entropy as a measure of the error of the approximation. Different alternatives are presented and tested in several experiments with difficult propagation problems. The results show how it is possible to find good approximations in short time compared with Hugin algorithm.
Automatic learning of Bayesian networks from data is a challenging task, particularly when the data are scarce and the problem domain contains a high number of random variables. The introduction of expert knowledge is recognized as an excellent solution for reducing the inherent uncertainty of the models retrieved by automatic learning methods. Previous approaches to this problem based on Bayesian statistics introduce the expert knowledge by the elicitation of informative prior probability distributions of the graph structures. In this paper, we present a new methodology for integrating expert knowledge, based on Monte Carlo simulations and which avoids the costly elicitation of these prior distributions and only requests from the expert information about those direct probabilistic relationships between variables which cannot be reliably discerned with the help of the data.
Abstract. Different uncertainty propagation algorithms in graphical structures can be viewed as a particular case of propagation in a joint tree, which can be obtained from different triangulations of the original graph. The complexity of the resulting propagation algorithms depends on the size of the resulting triangulated graph. The problem of obtaining an optimum graph triangulation is known to be NP-complete. Thus approximate algorithms which find a good triangulation in reasonable time are of particular interest. This work describes and compares several heuristic algorithms developed for this purpose.
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