In this paper, the potential of visuo-haptic simulators to help engineering students to understand the nature of electric forces between different electric charge distributions is addressed. Three visuo-haptic simulators were designed to perceive the attractive–repulsive behavior as well as the dependence on distance of electrical forces for: (a) point charge, (b) line charge, and (c) plane charge. Design elements were incorporated to improve the 3D perception of the simulators. A sample of N = 111 engineering students practiced with the simulators: 87 enrolled in an Electricity and Magnetism course and 24 enrolled in a more advanced Electromagnetic Fields course. Pre-test and Post-test were applied before and after working with the simulators and average learning gains were obtained. t-tests were performed to determine the statistical significance of the results. Significant learning gains were obtained for the comprehension of the force dependence in the case of line charge and plane charge, but not for the point charge, due to the fact that most students started with very high Pre-test scores in this last case. These results suggest that the use of visuo-haptic simulators may help students to better identify the dependence of electric forces on distance. It was also observed that the potential effect of improving the recognition of electric interactions was higher among students with lower previous familiarity with these topics, as compared to more advanced students. Through exit surveys, it was found that the students liked very much the haptic activity and that it sparked their interest in learning new physical concepts.
Education 4.0 demands a flexible combination of digital literacy, critical thinking, and problem-solving in educational settings linked to real-world scenarios. Haptic technology incorporates the sense of touch into a visual simulator to enrich the user’s sensory experience, thus supporting a meaningful learning process. After developing several visuo-haptic simulators, our team identified serious difficulties and important challenges to achieve successful learning environments within the framework of Education 4.0. This paper presents the VIS-HAPT methodology for developing realistic visuo-haptic scenarios to promote the learning of science and physics concepts for engineering students. This methodology consists of four stages that integrate different aspects and processes leading to meaningful learning experiences for students. The different processes that must be carried out through the different stages, the difficulties to overcome and recommendations on how to face them are all described herein. The results are encouraging since a significant decrease (of approximately 40%) in the development and implementation times was obtained as compared with previous efforts. The quality of the visuo-haptic environments was also enhanced. Student perceptions of the benefits of using visuo-haptic simulators to enhance their understanding of physics concepts also improved after using the proposed methodology. The incorporation of haptic technologies in higher education settings will certainly foster better student performance in subsequent real environments related to Industry 4.0
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