The high complexity of modern embedded systems impels designers of such systems to model and simulate system components and their interactions in the early design stages. It is therefore essential to develop good tools for exploring a wide range of design choices at these early stages, where the design space is very large. This paper provides an overview of our system-level modeling and simulation environment, Sesame, which aims at efficient design space exploration of embedded multimedia system architectures. Taking Sesame as a basis, we discuss many important key concepts in early systems evaluation, such as Y-chart-based systems modeling, design space pruning and exploration, trace-driven cosimulation, and model calibration.
In this paper, we present the Daedalus framework, which allows for traversing the path from sequential application specification to a working MP-SoC prototype in FPGA technology with the (parallelized) application mapped onto it in only a matter of hours. During this traversal, which offers a high degree of automation, guidance is provided by Daedalus' integrated system-level design space exploration environment. We show that Daedalus offers remarkable potentials for quickly experimenting with different MP-SoC architectures and exploring system-level design options during the very early stages of design. Using a case study with a Motion-JPEG encoder application, we illustrate Daedalus' design steps and demonstrate its efficiency.
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