The virtual modification of the appearance of an object using lighting technologies has become very important in recent years, since the projection of light on an object allows us to alter its appearance in a virtual and reversible way. Considering the limitation of non-contact when analysing a work of art, these optical techniques have been used in fields of restoration of cultural heritage, allowing us to visualize the work as it was conceived by its author, after a process of acquisition and treatment of the image. Furthermore, the technique of altering the appearance of objects through the projection of light has been used in projects with artistic or even educational purposes. This review has treated the main studies of light projection as a technique to alter the appearance of objects, emphasizing the calibration methods used in each study, taking into account the importance of a correct calibration between devices to carry out this technology. In addition, since the described technique consists of projecting light, and one of the applications is related to cultural heritage, those studies that carry out the design and optimization of lighting systems will be described for a correct appreciation of the works of art, without altering its state of conservation.
It is increasingly necessary to generate accessible and navigable digital representations of historical or heritage buildings. This article explains the workflow that was applied to create such a digital component for one of the least accessible areas of the Alhambra palace in Granada, the so-called Torre de la Cautiva (Tower of the Captive). The main goal of this process was to create affordable, photorealistic 3D models that contribute to the dissemination of cultural heritage, the decision making for its conservation and restoration, and public engagement and entertainment. With enough preparation, the time spent gathering data following a Structure from Motion (SfM) approach can be significantly reduced by using a multi-camera (low cost DSLR) photogrammetric strategy. Without the possibility of artificial lighting, it was essential to use RAW images and calibrate the color in the scene for material and texture characterization. Through processing, the amount of data was reduced by optimizing the model’s topology. Thus, a photorealistic result was obtained that could be managed and visualized in immersive Visual Reality (VR) environments, simulating different historical periods and environmental and lighting conditions. The potential of this method allows, with slight modifications, the creation of HBIMs and the adaptation to VR systems development, whose current visualization quality is below the resolution of actionable models in rendering engines.
Commercial hyperspectral imaging systems typically use CCD or CMOS sensors. These types of sensors have a limited dynamic range and non-linear response. This means that when evaluating an artwork under uncontrolled lighting conditions and with light and dark areas in the same scene, hyperspectral images with underexposed or saturated areas would be obtained at low or high exposure times, respectively. To overcome this problem, this article presents a system for capturing hyperspectral images consisting of a matrix of twelve spectral filters placed in twelve cameras, which, after processing these images, makes it possible to obtain the high dynamic range image to measure the spectral reflectance of the work of art being evaluated. We show the developed system and describe all its components, calibration processes, and the algorithm implemented to obtain the high dynamic range spectral reflectance measurement. In order to validate the system, high dynamic range spectral reflectance measurements from Labsphere’s Spectralon Reflectance Standards were performed and compared with the same reflectance measurements but using low dynamic range images. High dynamic range hyperspectral imaging improves the colorimetric accuracy and decreases the uncertainty of the spectral reflectance measurement based on low dynamic range imaging.
Cultural heritage is a valuable and characteristic symbol of every country. It should be handled with care and it must be exhaustively investigated and measured with non-destructive techniques. In this chapter, we will talk about different reflectance measurement techniques to obtain the conservation state of the artwork. With this reflectance characterization, conservators, and curators could soon determine the best maintenance procedures for restoration purposes. Also, a new technique for lighting will be discussed, where the artwork can be also photonically restored illuminating with the correct light in the desired area of the artwork using a spectrally selective projection system.
The absorption coefficient of a material is classically determined by measuring the transmittance of a homogeneous sample contained within flat optical faces and under collimated illumination. For arbitrary shapes this method is impracticable. The characterization of inhomogeneous or randomly distributed samples such as granules, powders or fibers suffers the same problem. Alternatively, an integrating cavity permits us to illuminate a sample under a homogenous and isotropic light field where the analysis simplifies. We revisit this strategy and present a new formal basis based on simple radiometric laws and principles. We introduce a new concept to describe the absorption: the optical form factor. We tackle a rigorous treatment of several regular forms, including full absorption range and the reflection at its surfaces. We also model and improve an integrating sphere setup to perform reliable measurements. Altogether, it permits achieving simple but general conclusions for samples with arbitrary shape or spatial distribution, from weak to highly absorbing, expanding the applicability of quantitative absorption spectroscopy. Finally, we validate it by measuring different sample formats made of PMMA: a cube, groups of granules and injection molding loose parts. The absorption coefficient of PMMA varies near three orders of magnitude in the explored range (380-1650 nm).
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