We describe the development and use of Kirchhoff’s Revenge, a freely available computer game designed to teach circuit laws in introductory physics courses at the high-school and undergraduate level. In this case study, we describe design principles, effort involved in developing the game, as well as player experiences and feedback. We also report on concept-test results for time-independent scenarios (batteries, wires, and lightbulbs), where we find that conceptual learning gains from playing the game alone are similar to those from traditional instruction alone, but inferior to a combination of traditional instruction with investigative, physical laboratory experiments.
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