This research aimed to develop a module with five traditional games for sharpening conscience children 9-12 years old. The type of this research is R&D with ADDIE. This research has done in the region Magelang, Central Java. The result showed the quality of the module with five traditional games was very nice. The validation test 3,72 a very nice category. The implementation of the module with five traditional games has affected children’s conscience. The result of the paired samples t-test the posttest score (M = 85,00, SE = 4,226) was higher than pretest score (M = 46,25, SE = 5,957) and the difference was significant with t = 7,519, p = 0,000. That means the implemented of traditional games’s modul can explain 87,60% of the change in conscience. The effect size showed r = 0,936 has equivalent with 87,60% which into the high category. N-gain score 74,643% high effectiveness.
This study aims to describe the design development, the implementation, and the feasibility of learning media of text writing based on prezi negotiation on grade X of senior high school students. It uses research and development method. The development of this learning media is elaborated in accordance with the development stage of the procedural model based on Borg and Gall. This development research model is conducted only until step seven, that are (1) need analysis, (2) product design and development,(3) product validation I, (4) small group test, (5) product validation II, (6) large group test, and (7) evaluation and dissemination. The pre test and post test reveal that the learning outcome is 34.4% higher after using the media. Thus, it can be concluded that the learning media is feasible to be applied in learning process.
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