The present paper 1 focuses on the cultural value of making, identifying the methods for sharing the knowledge and the technical skills, particularly, in the context of digital design and fabrication. Starting from the renewed interest in manufacturing processes directly linked to creativity, sustainability, mass customization, practical innovation and experimentation, enhanced by the so called makers' revolution and by the new arts and crafts movements, the paper explores the on going transformations in the manufacturing places focusing on the Fab Lab sites as new hubs for sharing knowledge and skills. The dissertation is supported by a practical experimentation, carried out by the authors, based on a co-design workshop and a proactive interdisciplinary activity addressed to identify the processes of social innovation involving both expert and not expert designers in the context of digital design and fabrication processes. As a result Bright Light, a small lamp, has been produced in order to finalize the codesign processes with a smart artefact.
This paper aims to describe the scenario of the contemporary footwear sector, giving a perspective to the product design methodological approaches in the context of the so called 4.0 Industry standards. To do this the text proposes the description of practical experimentations carried out focusing on cad-cam design and cnc production methods. The digital design and manufacturing processes (from the 3d scanning of the foot to the shoe last definition, from the style concept to the virtual parametric prototype of the shoes, from the definition of all the components to the final production) address from the one hand the advanced production methods supported by the enabling technology, from the other hand the renew of the traditional hand made production for the small and custom made series. Tradition and innovation aims to enable new cultural approaches to the made in Italy standards and new competitiveness keys for the footwear industry.
With the high growth and prosperity of e-commerce, the retail industry needs to explore new technologies that improve digital shopping experiences. In the current technological scenario, Virtual Reality (VR) emerges as a tool and an opportunity for enhancing shopping activities, especially for the fashion industry. This study explores whether using Immersive Virtual Reality (IVR) technologies enhances the shopping experience in the fashion industry compared to Desktop Virtual Reality (DVR). A within-subject experiment was carried out involving a sample of 60 participants who completed a simulated shopping experience. In the first mode (DVR), a desktop computer setup was used to test the shopping experience using a mouse and keyboard for navigation. The second mode (IVR) exploited a Head-Mounted Display (HMD), and controllers, that allowed navigation while seated on a workstation to avoid sickness. Participants had to find a bag in the virtual shop and explore its features until they were ready to purchase it. Post-hoc measures of time duration of the shopping experience, hedonic and utilitarian values, user experience, and cognitive load were compared. Results showed that participants experienced higher hedonism and utilitarianism in the IVR shop compared to DVR. The cognitive load was comparable in both modes, while user experience was higher in IVR. In addition, the time duration of the shopping experience was higher in IVR, where users stayed immersed and enjoyed it for longer. This study has implications for fashion industry research, as the use of IVR can potentially lead to novel shopping patterns by enhancing the shopping experience.
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