In the context of the IEEE VR 2022 3DUI Contest entitled "Arts, Science, Information, and Knowledge -Visualized and Interacted", this paper presents a VR application to highlight the usage of the rubber slider metaphor. The rubber slider is an augmentation of usual 2D slider controls where users can bend the slider axis in order to control an additional degree of freedom value in the application. This demonstration immerses users in a Virtual Environment where they will be able to explore a database of art pieces geolocated on a 3D earth model and their corresponding art movements displayed on a timeline interface.
Figure 1: We assessed the sense of body ownership towards different dysmorphic hands, induced by two visuotactile stimulation techniques (right part of the figure, from left to right): self-touch (users inducing themselves the tactile stimulation) and externaltouch (experimenter inducing it). The left part of this figure shows all the hand appearances that we studied, from left to right: anthropomorphic, longer-finger and block, hatched lines show matching tactile stimulation areas.
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