Penanganan terhadap kasus kehilangan dan temuan barang yang tercecer pada masyarakat urban di Indonesia dapat diselesaikan dengan perancangan aplikasi mobile pada smartphone. Minimnya informasi, keterbatasan sistem pengelolaan, serta belum adanya media teknologi alternatif menjadi sejumlah kendala dalam penanganan kasus kehilangan dan temuan barang tercecer. Dengan memanfaatkan kemajuan teknologi informasi dan komunikasi yang telah berkembang pesat melalui teknologi internet pada era digital, maka keterbatasan informasi tersebut dapat dikembangkan pada aplikasi mobile. Perancangan ini menggunakan metode design thinking, yang terdiri dari tahapan empathize, define, ideate, prototype dan test. Sehingga hasil dari perancangan ini memberikan rekomendasi berupa model UI/UX pada aplikasi mobile yang bernama “kembaliinâ€, dengan mengidentifikasi permasalahan kebutuhan informasi yang terdapat pada penanganan kasus kehilangan dan temuan barang tercecer di tempat umum. Model perancangan aplikasi dirancang berdasarkan target pengguna dalam memfasilitasi kebutuhan pertukaran informasi untuk kasus kehilangan dan temuan barang tercecer bagi masyarakat urban. Model perancangan aplikasi ini berperan sebagai perantara dalam memfasilitasi kebutuhan pertukaran informasi antara pihak korban dan pihak penolong.
Brand identity will determine the purpose and meaning of a business that encourages people to identify and take that brand as their choices. The brand identity formed needs to pay attention to the value propositions presented such as Functional Benefits, Emotional Benefits, and Self-Expressive Benefits. Orchid Forest Cikole, Lembang is a tourism business that builds its brand identity as a digital tourist destination. The purpose of this study is to determine the value proposition built by Orchid Forest in shaping its brand identity. This research uses a qualitative method with a case study approach. The subject of this research is Orchid Forest management and the object of this research is the value proposition in shaping the brand identity of Orchid Forest digital tourism. This study found that the establishment of Orchid Forest brand identity as an instagrammable digital tourist destination was carried out by organizing pine forests into attractive photo spots and presenting rides with attractive lighting concepts in order to look instagrammable. Thus, what is offered to the public is in accordance with reality and meets their needs for photo tours in Orchid Forest.
Mascot is a visual identity that can be used to represent an organization, event, or product. Mascot design can be applied in a campaign activity to strengthen the image and identity that is conveyed to the audience. PROKES is a socialization campaign held at SMP Bina Taruna Bandung in order to support limited PTM (Face-to-Face Learning) activities in the school environment. The method used for the design and data collection is interpretative qualitative, with the design process being carried out in stages and in a structured manner. Based on the evaluation of the campaign, both as a whole and in the context of visual identity, the response from the residents of SMP Bina Taruna was considered good and positive. The PROKES campaign mascot is expected to be an identifier that reflects the concept of the activity. Keywords: campaign, mascot, SMP Bina Taruna, visual identity
Kembaliin" is a mobile application specifically designed to assist urban communities in solving problems of lost and found items in public places online. The design model of application functions as an intermediary media and liaison in facilitating the need for information exchange between the lost (victim) and the party that finds the scattered objects (the helper). The purpose of this study is to apply the Hooked Model as a communication strategy to build users habit. This research uses a descriptive method with qualitative approach. This study describes the practice of communication strategies consisting of three main essences, namely implementation strategies, support strategies, and integration strategies that will frame the practice of communication strategies with several quality standards. The results of this study is the Hook Model Canvas of "Kembaliin" mobile apps.
Situasi Pandemi Covid-19 yang terjadi secara global termasuk di Indonesia, mampu memberikan gambaran bagaimana situasi ini memiliki dampak langsung yang signifikan terhadap ketahanan para pelaku Usaha Mikro Kecil dan Menengah (UMKM). Selain menghadapi situasi pandemi dengan perubahan yang mendadak, permasalahan yang masih paling sering dijumpai adalah ketidaksiapan para pelaku UMKM di tengah perkembangan era digital. Padahal dengan mengembangkan produk/jasa yang ditawarkan serta memanfaatkan media digital yang bersifat daring, harapannya para pelaku UMKM mampu mempertahankan keberlangsungannya ditengah kondisi yang terjadi saat ini. Pengadaan workshop design thinking menjadi salah salah satu metode yang diharapkan mampu membuat UMKM mengembangkan produknya ditambah lagi dengan adanya pelatihan penggunaan digital media akan memperluas pasar mereka. Oleh karena itu, Pengabdian kepada Masyarakat Program studi Desain Komunikasi Visual hadir menawarkan solusi untuk menambah wawasan para pelaku UMKM dalam mengembangkan produk/jasa yang mereka tawarkan serta memudahkan mereka memanfaatkan perkembangan media dalam menghadapi persaingan di era digital.
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