Game developers compete to take advantage of digital technology development to make games that allow players to play massively and at the same time. Games, such as Mobile Legend, Fortnite, or Player Unknown Battle Ground (PUBG), are games that widely played by players around the world, including the current generation of young Indonesians. Consciously or not, these games have an influence on players both positively and negatively. The purpose of this study is to determine the effects of these games on player behaviour through 5 dimensions, including the number, content, context, structure, and mechanism of the game, especially in MMOG game. The research approach used mixed methods, with data collection techniques through surveys and interviews. The survey data was carried out using the cluster method with purposive sampling, the samples were university students in Telkom university specializing in multimedia communication design study programs. Data analysis used SEM with PLS approach. Structure modellingwas a multivariate analysis technique. The results of this study indicated that the influence of MMOG games significantly and positively influenced the behaviour of gamers by 0.42.
The aim of this research is to investigate the landscape as forming identity in the Cau Bau Kan movie scene. However, the landscape depicted is often symbolic, and often contributes to social formation, impacting on human associations and social norms. The purpose of this study is to know the meaning of landscape into a cultural identity from the Cau Bau Kan movie. This study uses texture analysis to reveal surface quality in a film. The use of textural analysis to interpret and analyze the interrelations of narrative, style, and meaning of the strategy of applying aspects of landscape as cultural identity.
Anti-Corruption education is sticking out after many corruption cases in Indonesia. However, Anti-corruption education which has become a policy to become a compulsory subject is still not optimal and influential, so far corruption education is only limited to the theory with media presentations, books, and comics from the KPK. Students at the spearhead in the leadership of the Indonesian nation in the future are less interested in being considered the last wind. Therefore, this study will examine the model of strengthening the value of student integrity as an anti-corruption education through the culture of creative media-based organizations as an effort to transfer knowledge and attitudes of integrity. This research method uses qualitative approach study case method with the subject of student research at the University of X. The results of this study indicate that one of the anti-corruption education models integrated into organizational culture is Commitment, Honesty, Openness, Responsibility, Loyalty, namely through posters, song singles, and poetry.
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