Operators currently controlling Unmanned Aerial Vehicles report significant boredom, and such systems will likely become more automated in the future. Similar problems are found in process control, commercial aviation, and medical settings. To examine the effect of boredom in such settings, a long duration low task load experiment was conducted. Three low task load levels requiring operator input every 10, 20, or 30 minutes were tested in a four-hour study using a multiple unmanned vehicle simulation environment that leverages decentralized algorithms for sometimes imperfect vehicle scheduling. Reaction times to system-generated events generally decreased across the four hours, as did participants' ability to maintain directed attention. Overall, participants spent almost half of the time in a distracted state. The top performer spent the majority of time in directed and divided attention states.Unexpectedly, the second-best participant, only 1% worse than the top performer, was distracted almost one third of the experiment, but exhibited a periodic switching strategy, allowing him to pay just enough attention to assist the automation when needed. Indeed, four of the five top performers were distracted more than one-third of the time. These findings suggest that distraction due to boring, low task load environments can be effectively managed through efficient attention switching. Future work is needed to determine optimal frequency and duration of attention state switches given various exogenous attributes, as well as individual variability. These findings have implications for the design of and personnel selection for supervisory control systems where operators monitor highly automated systems for long durations with only occasional or rare input.
A low task load, long duration experiment was conducted to evaluate the impact of cyclical attention switching strategies on operator performance in supervisory domains. The impetus for such a study stems from the lack of prior work to improve human-system performance in low task load supervisory domains through the use of design interventions. In this study, a design intervention in the form of auditory alerts is introduced and the effects of the alerts are examined. The test bed consists of a video game-like simulation environment, which allows a single operator the ability to supervise multiple unmanned vehicles. Each participant in the study completed two different four hour sessions, with and without the alerts. The results suggest that the alerts can be useful for operators who are distracted for a considerable amount of time, but that the alerts may not be appropriate for operators who are able to sustain directed attention for prolonged periods.
About 80% of farms in India are less than five acres in size and are cultivated by farmers who use bullocks for farming operations. Even the smallest tractors available in the Indian market are too expensive and large, and not designed to meet the unique requirements of these farmers. To address these needs, we have developed a proof-of-concept lightweight (350 kg) tractor in collaboration with Mahindra and Mahindra Limited, an Indian tractor manufacturer. Given the challenges of accurately predicting traction in Indian soils by applying existing terramechanics models, an alternative design approach based on Mohr-Coulomb soil-failure criterion is presented. Analysis of weight, power and drawbar of existing tractors on the market, a single wheel traction test, and a drawbar test of a proof-of-concept small tractor prototype suggest that ∼200kg is the maximum drawbar force that could be achieved by a 350kg tractor of conventional design. In order to attain higher drawbar performance of 70% of the tractor weight needed for specific agricultural operations, additional design changes are required. An approach for increasing traction by adding tires is investigated and discussed. Additional research on weight distribution, dynamic drawbar testing and tread design is suggested as future work.
A low task load, long duration experiment was conducted to evaluate the impact of cyclical attention switching strategies on operator performance in supervisory domains. The impetus for such a study stems from the lack of prior work to improve human-system performance in low task load supervisory domains through the use of design interventions. In this study, a design intervention in the form of auditory alerts is introduced and the effects of the alerts are examined. The test bed consists of a video game-like simulation environment, which allows a single operator the ability to supervise multiple unmanned vehicles. Each participant in the study completed two different four hour sessions, with and without the alerts. The results suggest that the alerts can be useful for operators who are distracted for a considerable amount of time, but that the alerts may not be appropriate for operators who are able to sustain directed attention for prolonged periods.
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