One of the developments experienced by early childhood is the ability to speak and speak the language. This can be stimulated by using learning media that can generate children's interest in learning. Modern wayang is a learning medium that can improve children's speaking and language skills. The purpose of this study was to determine the improvement of early childhood speech skills using modern wayang media. This research is qualitative descriptive research. The subjects in this study were children in the Ngaliyan District of Semarang. The results of this study are that children's language skills, creativity and innovation increase after being given learning through modern puppet media. Improved children's abilities include listening, responding to comments, speaking more clearly, sorting ideas, discussing and expanding vocabulary.
Artikel ini bertujuan untuk mengetahui pengaruh kualitas LMS dan prilaku belajar terhadap prestasi belajar mahasiswa Program Profesi Guru. Lokasi Penelitian ini dilakukan di LPTK UIN Walisongo Semarang. Teknik pengumpulan data melalui kuisioner dan Dokumen. Populasi dalam penelitian ini adalah seluruh mahasiswa PPG di LPTK UIN Walisongo yang berjumlah total 617 mahasiswa. Yang terdiri dari kelas madrasah sebanyak 350 mahasiswa dan kelas PAI sebanyak 267 mahasiswa. adapaun teknik sampling yang digunakan adalah sampel yang diambil secara acak terstratifikasi. Dengan sampel 191 mahasiswa PPG. Yang terdiri dari Kelas Madrasah 108 responden dan PAI: 83 responden. Selanjutnya dilakukan uji reliabilitas dengan metode cronbach Alfa dan uji validitas dengan metode korelasi product moment pearson, setelah dinyatakan valid selanjutnya dilakukan analisis uji regresi berganda. Hasil penelitian dalam artikel ini menunjukan bahwa 1) Terdapat pengaruh kualitas LMS terhadap perilaku belajar mahsiswa.2) Tidak dapat pengaruh yang signifikan kualitas LMS terhadap prestasi belajar mahasiswa 3) Tidak terdapat pengaruh yang signifikan kualitas LMS terhadap prestasi belajar mahasiswa secara tidak langsung melalui variable belajar.
Art education exists to help transfer knowledge and attitudes to students and is not to be seen as mere leisure time. Writing this article aims to restore the function of art education to its original function. The method in this study using the Literature method. The results of the research are, first, art is the result of imitation of nature in the form of creativity, feeling and human intention or human ability to do something, in the form of an expression of the artist's activity process starting from physical activity that comes from human feelings and is beautiful so that it can move the human soul and feelings. Second, art education is not present to create students who are experts in the field of art but to foster aesthetic and artistic sensitivity to form critical, appreciative, and creative attitudes in students as a whole. Third, the right approach or method to find out that children have aesthetic experiences using an action-based approach. Fourth, the benefits of art education are as a means to instill aesthetic values, by means of art education students have aesthetic sensitivity. Fifth, the aim of Art Education is not to educate students to become artists.
The use of gadgets nowadays has penetrated into the word of education including in elementary schools. Many parents facilitate their children who are still in elementary school with gadgets for learning media, communication tools, play tools, and to please children. However, these reasons ore not always good. Children will think that gadgets are everything for them. So that these conditions certainly have an impact on children's critical thinking skills. The purpose of this study was to see the effect of using gadgets on the critical thinking skills of grade 6 students at Madarah Ibtidaiyah Nashrul Fajar Meteseh Tembalang. This type of research uses quantitative methods with an ex post facto design. A total of 32 class 6 students were used as research subjects. Observation, questionnaires, tests, and documentation were used as data collection methods. The data analysis method used is the prerequisite test analysis, which consists of a normality test and a linearity test, with a hypothesis test as the final analysis. From the results of statistical analysis tests using SPSS 26 software using the t statistical test, the results obtained are t_count = 3.115 and t_table = 2.042. So that t_count ˃ t_table is 3.115 ˃ 2.042. So H0 is rejected, meaning that variable X (use of gadget) has a significant effect on variable Y (critical thinking skills). So it can be stated that the usage of gadgets is one among the factors influencing the critical thinking abilities of class 6 students at Madrasah Ibtidaiyah Nashrul Fajar Meteseh Tembalang
Pendidikan karakter terutama berlandaskan al-Qur'an pada anak-anak sekolah dasar menjadi hal yang sangat penting untuk dibahas karena berdampak pada masa depan anak tersebut. Penelitian ini bertujuan untuk mengetahui konsep pendidikan karakter yang ada di Sekolah Alam Planet Nufo (Nurul Furqon) yang berlandaskan pada <em>Qur'anic Habbit</em>, yaitu kebiasaan yang menjadikan al-Qur'an sebagai pedoman dalam kehidupan sehari-hari. Metode penelitian yang dilakukan dengan menggunakan deskriptif kualitatif dengan teknik wawancara, observasi, dan dokumentasi. Penelitian ini berfokus pada Sancil (Santri Kecil) yang merupakan siswa sekolah dasar yang tinggal Sekolah Alam Planet Nufo Rembang.Konsep pendidikan karakter pada Sancil (Santri Kecil) yang diterapkan pada Sekolah Alam Planet Nufo Rembang menjadikan Al-Qur'an sebagai landasan dalam beraktivitas sehari-hari dengan menerapkan sebelas kebiasaan dasar, yaitu shalat berjamaah, membca dan merenungkan Al-Qur'an, jujur, bekerja keras dzikir, sedekah, berkata dengan baik dan benar, dakwah, istiqomah, kerja sama dan sinergi, shalat tahajjud, dan bersyukur. Kebiasaan akan berubah menjadi karakter. Kebiasaan yang berlandaskan Al-Qur'an merupakan pilihan bagi Planet Nufo dalam rangka membangun karakter bangsa.
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