The purpose of this research is to produce perceptual motoric games as an effort to anticipate students from perceptual motoric disorders due to the rise of online games, to stimulate creativity and innovation of physical education teachers in developing learning materials for Physical Education. This research method use is research and development. Small-scale trial was conducted at the Integrated Islamic elementary School in Mus'hab Bin Umair. Large-scale trials were carried out in the Palembang Elementary School 222, and the Palembang Elementary School 225. Data collection techniques using a questionnaire that was assessed by experts and practitioners. Data anlisis technique is done that is descriptive quantitative analysis and qualitative descriptive analysis. This study produced five types of Perceptual Motoric games namely, Balap Ban Games, Estafet Ban Games, Panjat Ban Games, Lompat Ban Games and Triple Ban Games. Based on the results of the assessment of experts and practitioners that the perceptual motoric game model is categorized as very good and effective, so this game model can be applied in Physical Education learning for elementary school students.Keywords: games, perceptual motoric, physical education, studentAbstrakTujuan penelitian ini adalah untuk menghasilkan permainan perceptual motoric sebagai upaya antisipasi siswa dari gangguan perseptual motorik karena maraknya game online, menstimulus kreatifitas dan inovasi guru pendidikan jasmani dalam mengembangkan materi pembelajaran Pendidikan Jasmani. Penelitianmenggunakan metode penelitian dan pengembangan. Uji coba kelompok kecil dilakukan di Sekolah Dasar Islam Terpadu Mus’hab Bin Umair. Uji coba kelompok besar dilakukan di Sekolah Dasar Nitegeri 222 Palembang, dan Sekolah Dasar 225 Palembang. Teknik pengumpulan data menggunakan kuesioner yang dinilai oleh para ahli dan praktisi. Teknik analisis data terdiri dari teknik analisis data deskriptif kuantitatif dan teknik analisis data deskriptif kualitatif. Penelitian ini menghasilkan lima macam permainan perceptual motoric yakni Permainan Balap Ban, Permainan Estafet Ban, Permainan Panjat Ban, Permainan Lompat Ban dan, Permainan Triple Ban. Berdasarkan hasil penilaian dari para ahli dan praktisi bahwa model permainan perseptual motorik berkategori sangat baik dan efektif, dengan demikian model permainan ini dapat diterapkan dalam pembelajaran Pendidikan Jasmani pada siswa sekolah dasar.Kata Kunci: permainan, perseptual motorik, pendidikan jasmani, siswa
The problem in this research is the lack of students 'abilities to control the ball when receiving the ball, so it needs a treatment that students' skills in mengontorol ball is not out of reach.The purpose of this study was to determine the effect of exercise on the ability to control the ball juggling extracurricular participants SMK Bukit Asam football in Tanjung Enim.This research is an experimental research study design with one group pretest and posttest design. The study collected data from 24 students as research subjects.The data collection technique is by testing and measuring using soccer instruments and holding the ball.Based on the analysis with statistical techniques, the juggling practice test obtained calculations, namely tcount = 29.529> t table = 1.713 with a significance level of 5% of 1.713,thus there is a significant effect of juggling exercises on the ability to control the ball in students participating in football extracurricular activities at Bukit Asam Tanjung Enim Vocational School
Hasil dari kegiatan Sosialisasi berbasis sekolah ini adalah meningkatkan pengetahuan dan membuat para siswa memahami manfaat dari pencegahan dan perawatan cidera dalam berolahraga. Jadi, para siswa dapat mengetahui bagaimana pertolongan pertama dalam olahraga serta mengatasi cidera ketika berolahraga karena apabila tidak ditangani maka akan dapat menimbulkan resiko yang lebih fatal seperti cacat permanen dan kematian. Setelah sosialisasi, para siswa lebih percaya diri dalam melakukan aktifitas berolahraga bagi siswa SMK 5
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