In this paper we examine perhaps the most significant shift in US immigration enforcement since the militarisation of the US-Mexico border in the late 1980s and early 1990s -the now decade-long transformation of immigration enforcement from an outwards-looking power, located at the territorial margins of the state, into also an inwards-looking power focused on resident immigrant everydays. In large measure this shift in the geography of immigration policing is due to an unprecedented devolution of a once exclusively federal power to regulate immigration to nonfederal law enforcement agencies operating in non-border spaces in the post-9/11 environment. We argue that the result of this shift in the 'where' of immigration enforcement amounts to a spatialised tactic of immigrant 'incapacitation'.
In this article, we explore methodological difficulties related to proving racial profiling, specifically in the context of §287(g) and Secure Communities enforcement. How it is that critical immigration researchers understand racial profiling as the object of their research, and how might they go about substantiating racial profiling in the field? Can racial profiling be made a straightforward object of problematization and, if not, why? We are particularly interested in how racial profiling can be so self-evidently at the core of programs like §287(g) and Secure Communities and yet how racialized law enforcement decisions and tactics are so often inscrutable—and difficult to prove—in the context of routine police work. Building on original fieldwork findings and data on roadblocks by §287(g) and Secure Communities agencies in central North Carolina, we dissect the differences between racially discrepant police work and racial profiling, and argue that chasing the “gold standard” of racial profiling risks leaving racially discrepant policing on the table as an apparently unproblematic, and perhaps even defensible, outcome of policing. As such, we argue that critical scholars should leave aside the problem of proving racial profiling and instead refocus on the problem of racially discrepant policing.
This article reports on the initial development of a generic framework for integrating Geographic Information Systems (GIS) with Massive Multi-player Online Gaming (MMOG) technology to support the integrated modeling of human-environment resource management and decision-making. We review Web 2.0 concepts, online maps, and games as key technologies to realize a participatory construction of spatial simulation and decision making practices. Through a design-based research approach we develop a prototype framework, "GeoGame", that allows users to play board-game-style simulations on top of an online map. Through several iterations we demonstrate the implementation of a range of design artifacts including: realtime, multi-user editing of online maps, web services, game lobby, user-modifiable rules and scenarios building, chat, discussion, and market transactions. Based on observational, analytical, experimental and functional evaluations of design artifacts as well as a literature review, we argue that a MMO GeoGame-framework offers a viable approach to address the complex dynamics of human-environmental systems that require a simultaneous reconciliation of both top-down and bottom-up decision making where stakeholders are an integral part of a modeling environment. Further
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