We present the first near-linear work and poly-logritharithmic depth algorithm for computing a minimum cut in a graph, while previous parallel algorithms with poly-logarithmic depth required at least quadratic work in the number of vertices.In a graph with n vertices and m edges, our algorithm computes the correct result with high probability in O(m log 4 n) work and O(log 3 n) depth. This result is obtained by parallelizing a data structure that aggregates weights along paths in a tree and by exploiting the connection between minimum cuts and approximate maximum packings of spanning trees.In addition, our algorithm improves upon bounds on the number of cache misses incurred to compute a minimum cut.
We consider the problem of collectively delivering some message from a specified source to a designated target location in a graph, using multiple mobile agents. Each agent has a limited energy which constrains the distance it can move. Hence multiple agents need to collaborate to move the message, each agent handing over the message to the next agent to carry it forward. Given the positions of the agents in the graph and their respective budgets, the problem of finding a feasible movement schedule for the agents can be challenging. We consider two variants of the problem: in non-returning delivery, the agents can stop anywhere; whereas in returning delivery, each agent needs to return to its starting location, a variant which has not been studied before.We first provide a polynomial-time algorithm for returning delivery on trees, which is in contrast to the known (weak) NP-hardness of the non-returning version. In addition, we give resource-augmented algorithms for returning delivery in general graphs. Finally, we give tight lower bounds on the required resource augmentation for both variants of the problem. In this sense, our results close the gap left by previous research.
We study the problem of sorting N elements in presence of persistent errors in comparisons: In this classical model, each comparison between two elements is wrong independently with some probability p, but repeating the same comparison gives always the same result. The best known algorithms for this problem have running time O(N 2 ) and achieve an optimal maximum dislocation of O(log N ) for constant error probability. Note that no algorithm can achieve dislocation o(log N ), regardless of its running time.In this work we present the first subquadratic time algorithm with optimal maximum dislocation: Our algorithm runs in O(N 3/2 ) time and guarantees O(log N ) maximum dislocation with high probability. Though the first version of our algorithm is randomized, it can be derandomized by extracting the necessary random bits from the results of the comparisons (errors). ACM Subject Classification Theory of computation → Design and analysis of algorithms
We consider the problem of collectively delivering some message from a specified source to a designated target location in a graph, using multiple mobile agents. Each agent has a limited energy which constrains the distance it can move. Hence multiple agents need to collaborate to move the message, each agent handing over the message to the next agent to carry it forward. Given the positions of the agents in the graph and their respective budgets, the problem of finding a feasible movement schedule for the agents can be challenging. We consider two variants of the problem: in non-returning delivery, the agents can stop anywhere; whereas in returning delivery, each agent needs to return to its starting location, a variant which has not been studied before.We first provide a polynomial-time algorithm for returning delivery on trees, which is in contrast to the known (weak) NP-hardness of the non-returning version. In addition, we give resource-augmented algorithms for returning delivery in general graphs. Finally, we give tight lower bounds on the required resource augmentation for both variants of the problem. In this sense, our results close the gap left by previous research.
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