The application of code review in a development environment is essential, but this skill is not taught very often in an educational context despite its wide usage. To streamline the teaching process of code review, we propose a browser based "Code Review Serious Game" (CRSG) with high accessibility, progressive level difficulty and an evolvable foundation for prospective improvements or changes. The application is built as a serious game to reinforce the learning experience of its users by immersing them in its story and theme, helping them learn while having fun. The effectiveness of the game components are measured with a case study of 132 students of 2 software engineering courses. The promising result of this case study suggests CRSG can indeed be used effectively to teach code review. The demo video for the game can be accessed at https://youtu.be/FLnr3p4bhOg, and CRSG itself at: https://github.com/barisardic/crsg. CCS CONCEPTS • Social and professional topics → Software engineering education; • Applied computing → Interactive learning environments; E-learning.
Code review, a manual inspection of source code by developers other than the author, is a frequently used practice for improving code quality in the software development lifecycle. Employing a tool-based review of code changes has become the norm for a wide variety of open source and industrial systems. Despite its widespread usage and importance, software development practices such as code review are often not addressed in typical Software Engineering education. To address this knowledge gap, we propose to use a serious game approach for teaching code review practices. In this study, we define our learning objectives and design a code review serious game along with its companion quizzes. Then we conduct a small preliminary experiment in order to procure feedback. Using the results of the experiment and participant interviews, we improve our game prototype for integration into a software engineering course while optimizing the initial experiment for student's benefit. We document the process, lessons learned and the future directions of the game. The results we gather indicate that the game is ready to be used in a software engineering course setting.
We propose a complementary board game that aims to familiarize students with usage of tools in software engineering, their functionality and how they fit together in order to form a tool-stack for modern development paradigms like Agile and DevOps for an Application Lifecycle Management course.
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