Humans use signs, e.g., sentences in a spoken language, for communication and thought. Hence, symbol systems like language are crucial for our communication with other agents and adaptation to our real-world environment. The symbol systems we use in our human society adaptively and dynamically change over time. In the context of artificial intelligence (AI) and cognitive systems, the symbol grounding problem has been regarded as one of the central problems related to symbols. However, the symbol grounding problem was originally posed to connect symbolic AI and sensorimotor information and did not consider many interdisciplinary phenomena in human communication and dynamic symbol systems in our society, which semiotics considered. In this paper, we focus on the symbol emergence problem, addressing not only cognitive dynamics but also the dynamics of symbol systems in society, rather than the symbol grounding problem. We first introduce the notion of a symbol in semiotics from the humanities, to leave the very narrow idea of symbols in symbolic AI. Furthermore, over the years, it became more and more clear that symbol emergence has to be regarded as a multifaceted problem. Therefore, secondly, we review the history of the symbol emergence problem in different fields, including both biological and artificial systems, showing their mutual relations. We summarize the discussion and provide an integrative viewpoint and comprehensive overview of symbol emergence in cognitive systems. Additionally, we describe the challenges facing the creation of cognitive systems that can be part of symbol emergence systems. Fig. 1. Robot in a home environment that has to deal with complex manipulation, planning, and interaction via semiotic communication with human users.
Although a manipulator must interact with objects in terms of their full complexity, it is the qualitative structure of the objects in an environment and the relationships between them which define the composition of that environment, and allow for the construction of efficient plans to enable the completion of various elaborate tasks. In this paper we present an algorithm which redescribes a scene in terms of a layered representation, from labeled point clouds of the objects in the scene. The representation includes a qualitative description of the structure of the objects, as well as the symbolic relationships between them. This is achieved by constructing contact point networks of the objects, which are topological representations of how each object is used in that particular scene, and are based on the regions of contact between objects. We demonstrate the performance of the algorithm, by presenting results from the algorithm tested on a database of stereo images. This shows a high percentage of correctly classified relationships, as well as the discovery of interesting topological features. This output provides a layered representation of a scene, giving symbolic meaning to the inter-object relationships useful for subsequent commonsense reasoning and decision making.
A long-lived autonomous agent should be able to respond online to novel instances of tasks from a familiar domain. Acting online requires 'fast' responses, in terms of rapid convergence, especially when the task instance has a short duration such as in applications involving interactions with humans. These requirements can be problematic for many established methods for learning to act. In domains where the agent knows that the task instance is drawn from a family of related tasks, albeit without access to the label of any given instance, it can choose to act through a process of policy reuse from a library in contrast to policy learning. In policy reuse, the agent has prior experience from the class of tasks in the form of a library of policies that were learnt from sample task instances during an offline training phase. We formalise the problem of policy reuse and present an algorithm for efficiently responding to a novel task instance by reusing a policy from this library of existing policies, where the choice is based on observed 'signals' which correlate to policy performance. We achieve this by posing the problem as a Bayesian choice problem with a corresponding notion of an optimal response, but the computation of that response is in many cases intractable. Therefore, to reduce the computation cost of the posterior, we follow a Bayesian optimisaEditor: Peter Flach.Benjamin Rosman and Majd Hawasly have contributed equally to this paper. 123Mach Learn tion approach and define a set of policy selection functions, which balance exploration in the policy library against exploitation of previously tried policies, together with a model of expected performance of the policy library on their corresponding task instances. We validate our method in several simulated domains of interactive, short-duration episodic tasks, showing rapid convergence in unknown task variations.
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