Resumen: Este artículo sintetiza las principales líneas de trabajo impulsadas, en los últimos años, por la Cátedra UNESCO de Ciudades Intermedias de la Universitat de Lleida, con el objetivo de evidenciar la trascendencia de la ciudad intermedia como mayoritaria en la geografía urbana mundial. Además de su papel clave en las relaciones entre lo urbano y el medio rural. Aspectos como intermediación y cohesión territorial, escala humana y gobernanza, y su topología de cortas distancias y de proximidad, refuerzan la idea de la ciudad intermedia como un nuevo paradigma en el proceso de urbanización mundial, y como elemento clave en la implementación a escala local de la Agenda 2030.Palabras clave: Escala intermedia, funciones de intermediación, Plan Base, urbanismo inclusivo.Abstract: This paper synthesizes the main lines of work boosted in recent years by the UNESCO Chair in Intermediary Cities of the University of Lleida, with the aim to highlighting the relevance of an intermediary city that is the majority in the world's urban geography. It also plays a key role in the relationship between urban and rural areas. Aspects such as intermediation and territorial cohesion, human scale and local governance reinforce the idea of the intermediate city as a new paradigm in the global urbanization process, and as a key element in the implementation at local level of the 2030 Agenda.
In Spain, young people are losing their interest in classical drama. We believe that educational games are an excellent medium for addressing this issue. This article describes the design and implementation of a videogame based on La Dama Boba, Lope de Vega's stage play. The aim of the videogame is to motivate young people to go to classical theater plays and to familiarize students with the plot and the characters before they go to the theater. This goal is achieved by making avatars interesting to players, by incorporating different theater techniques to generate characters' personalities and by including the elements that can be used as audiovisual content such as music, scenery, and costume design. In this paper, we also present the results of an initial evaluation of the game with master's students from the E-learning group. In order to improve the game, we have studied its effects in terms of improvement of knowledge, learning outcomes, and student motivation.
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