The hippocampus is critical to healthy cognition, yet results in the current study show that action video game players have reduced grey matter within the hippocampus. A subsequent randomised longitudinal training experiment demonstrated that first-person shooting games reduce grey matter within the hippocampus in participants using non-spatial memory strategies. Conversely, participants who use hippocampus-dependent spatial strategies showed increased grey matter in the hippocampus after training. A control group that trained on 3D-platform games displayed growth in either the hippocampus or the functionally connected entorhinal cortex. A third study replicated the effect of action video game training on grey matter in the hippocampus. These results show that video games can be beneficial or detrimental to the hippocampal system depending on the navigation strategy that a person employs and the genre of the game.
The habitual playing of video games is associated with increased grey matter and activity in the striatum. Studies in humans and rodents have shown an inverse relationship between grey matter in the striatum and hippocampus. We investigated whether action video game playing is also associated with increased use of response learning strategies during navigation, known to be dependent on the caudate nucleus of the striatum, when presented in a dual solution task. We tested 26 action video game players (actionVGPs) and 33 non-action video game players (nonVGPs) on the 4-on-8 virtual maze and a visual attention event-related potential (ERP) task, which elicits a robust N-2-posterior-controlateral (N2pc) component. We found that actionVGPs had a significantly higher likelihood of using a response learning strategy (80.76%) compared to nonVGPs (42.42%). Consistent with previous evidence, actionVGPs and nonVGPs differed in the way they deployed visual attention to central and peripheral targets as observed in the elicited N2pc component during an ERP visual attention task. Increased use of the response strategy in actionVGPs is consistent with previously observed increases in striatal volume in video game players (VGPs). Using response strategies is associated with decreased grey matter in the hippocampus. Previous studies have shown that decreased volume in the hippocampus precedes the onset of many neurological and psychiatric disorders. If actionVGPs have lower grey matter in the hippocampus, as response learners normally do, then these individuals could be at increased risk of developing neurological and psychiatric disorders during their lifetime.
The objective of the present study was to assess the robustness and reliability of independent component analysis (ICA) as a method for ocular artifact correction in electrophysiological studies of visual-spatial attention and memory. The N2pc and sustained posterior contralateral negativity (SPCN), electrophysiological markers of visual-spatial attention and memory, respectively, are lateralized posterior ERPs typically observed following the presentation of lateral stimuli (targets and distractors) along with instructions to maintain fixation on the center of the visual search for the entire trial. Traditionally, trials in which subjects may have displaced their gaze are rejected based on a cutoff threshold, minimizing electrophysiological contamination by saccades. Given the loss of data resulting from rejection, we examined ocular correction by comparing results using standard fixation instructions against a condition where subjects were instructed to shift their gaze toward possible targets. Both conditions were analyzed using a rejection threshold and ICA correction for saccade activity management. Results demonstrate that ICA conserves data that would have otherwise been removed and leaves the underlying neural activity intact, as demonstrated by experimental manipulations previously shown to modulate the N2pc and the SPCN. Not only does ICA salvage and not distort data, but also large eye movements had only subtle effects. Overall, the findings provide convincing evidence for ICA correction for not only special cases (e.g., subjects did not follow fixation instruction) but also as a candidate for standard ocular artifact management in electrophysiological studies interested in visual-spatial attention and memory.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.