Erfaringsbaserede kollaborative læringsformer (ECL) som udtrykt i problembaseret læring, refleksiv praksislæring, case-baseret læring og hacker-pædagogik bidrager til udvikling af kompetencer, som er centrale for udvikling af praksis og erhverv. En stor del af undervisningen på de videregående uddannelser og efter-videreuddannelser er i de seneste år, og især under Covid19, omlagt til digitale forløb eller delvist digitale, blendede og hybride former. Der mangler dog viden om, hvad denne omlægning betyder for mere erfaringsbaserede og kollaborative læringsforløb og hvilke dilemmaer, der kan opstå i forsøget på at oversætte og transformere denne type af læring til digitale forløb på læringsplatforme. Derfor undersøger og konceptualiserer denne artikel, hvad der karakteriserer ECL forløb og hvilke dilemmaer, der opstår, når ECL transformeres til digitale undervisningsformater, på baggrund af forsknings- og udviklingsprojektet ‘Unified platform For Learning and Development’ (UnFoLD). På baggrund af en analyse af projektets ecosystemer beskrives hvilke dilemmaer en transformation af ECL til digitale platformsløsninger skaber. På den baggrund gives et bud på tre dilemmaer, henholdsvis dilemmaet mellem design af lærerprocesser og ikke kun system, envisioning som metodik til at forstå og arbejde med systemets hierarki og automatiseret kvalitative feedback. Der redegøres for hvorledes disse dilemmaer kan imødegås gennem envisioning og en fokuseret designproces.
Educational institutions around the world continue to develop teaching practices in which the importance of digital solutions is expanding. The increasing digitization of education and learning has made it even more important to explore and test how experiential collaborative teaching methods can be digitized and designed to facilitate collaboration, active participation, and exploration, elements that are all crucial to support development of complex skills and competencies. Previous research reveals that many solutions for e-learning do not sufficiently support more complex forms of learning. The authors argue that many technologies developed for the field of education fall short of their purposes and neglect or ignore intended underpinning pedagogy and didactics. As new technologies are being developed, promising great improvements in supporting student’ learning processes, the problem is exasperated by a technological euphoria, supported by EdTech companies, which effectively undermines appropriate cautions and reservations. The article applies the overarching conceptualization Experiential and Collaborative learning (ECL) in an attempt of include an array of established and complex educational methods or pedagogical models, such as Problem-Based Learning (PBL), Reflective Practice-based Learning (RPL) and Inquiry- of ECL have been derived. Based on those keywords, a systematic literature study within the database of ECEL article from 2012-2021 has been conducted to investigate and summarize the potential gap often seen between pedagogical and technological development in Edtech. The research question is twofold: "How is ECL addressed in ECELs papers" and "What is the potential gap transforming ECL to digital solutions"? The findings reveal that ECL is present in many articles to some extent. However, after sorting the articles using PRISMA, only a few articles are included capturing the complexity of ECLs. Based on the selected articles, gaps and potentials are identified, indicating a need for further research.
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