Abstract:In this paper, we optimize the search and rescue (SAR) in disaster relief through agent-based simulation. We simulate rescue teams' search behaviors with the improved Truncated Lévy walks. Then we propose a cooperative rescue plan based on a distributed auction mechanism, and illustrate it with the case of landslide disaster relief. The simulation is conducted in three scenarios, including "fatal", "serious" and "normal". Compared with the non-cooperative rescue plan, the proposed rescue plan in this paper would increase victims' relative survival probability by 7-15%, increase the ratio of survivors getting rescued by 5.3-12.9%, and decrease the average elapsed time for one site getting rescued by 16.6-21.6%. The robustness analysis shows that search radius can affect the rescue efficiency significantly, while the scope of cooperation cannot. The sensitivity analysis shows that the two parameters, the time limit for completing rescue operations in one buried site and the maximum turning angle for next step, both have a great influence on rescue efficiency, and there exists optimal value for both of them in view of rescue efficiency.
Current research on pedestrian flows has mainly focused on evacuation optimization during or after emergencies; however, crowd management before emergencies has received little attention. This paper examines the management of a Safe Pedestrian Flow Rate, in which the Bayesian-Nash Equilibrium mimics pedestrians' decision-making, and a multiagent system is employed to reproduce pedestrians' interactions. In the model, the pedestrian tunnel is divided into cells, with each pedestrian in a cell receiving a utility depending on the distance to the exit and the number of pedestrians in the cell. Then, each pedestrian uses the Bayesian-Nash Equilibrium to search for the target cell with maximum expected utility, moves in, and makes next decision until exiting the tunnel. The simulation model is calibrated and validated from a real scenario. Finally, from the experimental data collected from different simulation scenarios, this research reaches the conclusion that the Safe Pedestrian Flow Rate increases by about 2.96ped/s as the tunnel width expanded by 1m. This paper offers a novel method for reducing potential losses caused by crowd emergencies and can be a valuable reference for managing pedestrian flows and designing public places.
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