This paper proposes a new method for designing dynamic wrinkles that appear and disappear according to the underlying deformation of tissues. The user positions and orients wrinkling tools on a mesh. During animation, geometric wrinkles are generated in real-time in the regions covered by the tools, mimicking resistance to compression of tissues. The wrinkling feature can be added to any existing animation. When the local resolution of the mesh is not sufficient, our tool refines it according to the wrinkle's finest feature. As our results show, the technique can be applied to a variety of situations such as facial expression wrinkles, joint wrinkles or garment wrinkles.
Introduction and Related WorkIn many editing tools, especially sketch-based modeling, it is important to have real-time feedback to help improve the editing quality. This importance is emphasized particularly in sketch-based terrain modeling, being able to see the terrain morphing at the same time the drawing edition occurs constitutes a great user experience (see Figure 1(a)). In this work, we propose a real-time terrain modeling tool by combining a fast GPU-based terrain solver [Hnaidi et al. 2010] with a lightweight CPU-based data structure. Our tool is capable of dynamically generate multi-resolution heightmaps, enabling it to tessellate different parts of the terrain at different resolutions.
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