The search for innovation, creativity and motivation in the pedagogical practices, the unplugged games, can be a technological resource of education support, once in a playful way and through a game the possibilities of interests and absorption of educational contents are expanded. This paper presents a sequence of programming and pattern recognition activities and a game played in order to provide students with knowledge and materialize content related to 5 Prova SAEB (Prova Brasil) descriptors of Mathematics proficiency for 5th grade classes Fundamental early years. Resumo.A busca pela inovação, criatividade e motivação nas práticas pedagógicas, os jogos desplugado, podem ser um recurso tecnológico de apoio educação, uma vez que de maneira lúdica e através de um jogo se amplia as possibilidades de interesses e internalização de conteúdos educacionais. O presente artigo traz uma sequência de atividades de programação e reconhecimento de padrões e um jogo desplugado de modo a favorecer aos alunos conhecimentos e concretizar conteúdos relacionados a 5 descritores da Prova SAEB (Prova Brasil) de proficiência em Matemática para turmas do 5º ano do Ensino Fundamental anos iniciais.
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