Impulse radio is an ultrawideband system with attractive features for baseband asynchronous multiple-access, multimedia services, and tactical wireless communications. Implemented with analog components, the continuous-time impulse radio multiple-access model utilizes pulse-position modulation and random time-hopping codes to alleviate multipath effects and suppress multiuser interference. We introduce a novel continuous-time impulse radio transmitter model and deduce from it an approximate one with lower complexity. We also develop a time-division duplex access protocol along with orthogonal user codes to enable impulse radio as a radio link for wireless cellular systems. Relying on this protocol, we then derive a multiple-input/multiple-output equivalent model for full continuous-time model and a single-input/single-output model, for the approximate one. Based on these models, we finally develop design composite linear/nonlinear receivers for the downlink. The linear step eliminates multiuser interference deterministically and accounts for frequency-selective multipath while a maximum-likelihood receiver performs symbol detection. Simulations are provided to compare performance of the different receivers.
Abstract-In this work we tackle the problem of mitigating the multi-user interference by optimizing the time-hopping codes, in an asynchronous impulse radio multiple access scheme. We derive the expression of the multi-user interference variance at the output of a rake receiver assuming that the codes are deterministic, for both pulse position modulation and pulse amplitude modulation formats, when propagating through multipath channels. The result shows that the code contribution is independent of the other parameters. We derive from this expression a practical criterion that enables us to find a set of optimal codes that ensures minimal multi-user interference variance at the receiver output. We check through simulations, that the set of optimal codes found using the criterion, leads to bit error rate improvement.
Abstract-In this paper, the problem of channel selection and power control is jointly analyzed in the context of multiplechannel clustered ad-hoc networks, i.e., decentralized networks in which radio devices are arranged into groups (clusters) and each cluster is managed by a central controller (CC). This problem is modeled by game in normal form in which the corresponding utility functions are designed for making some of the Nash equilibria (NE) to coincide with the solutions to a global network optimization problem. In order to ensure that the network operates in the equilibria that are globally optimal, a learning algorithm based on the paradigm of trial and error learning is proposed. These results are presented in the most general form and therefore, they can also be seen as a framework for designing both games and learning algorithms with which decentralized networks can operate at global optimal points using only their available local knowledge. The pertinence of the game design and the learning algorithm are highlighted using specific scenarios in decentralized clustered ad hoc networks. Numerical results confirm the relevance of using appropriate utility functions and trial and error learning for enhancing the performance of decentralized networks.
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