This article describes development of the concept of Information Art, a type of ambient or peripheral display involving user-specified electronic paintings in which resident objects change appearance and position to foster awareness of personally relevant information. Our approach differs from others, however, in emphasizing end-user control and flexibility in monitored information and its resultant representation. The article provides an overview of the system's capabilities and describes an initial pilot study in which displays were given to four people to use for an extended period of time. Reactions were quite favorable and the trial use provided suggestions for system improvements.
We present the design and implementation of an interdisciplinary service course on data journalism, a first-ever collaboration between the computer science department and college of journalism at our institution. The course covered the basics of dataset acquisition, cleaning, and analysis, and taught key programming and web development concepts. Students created an online portfolio of exercises, culminating in a news story and data visualization. The course was well received by students coming from a variety of backgrounds. We provide recommendations for future iterations of this course.
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HCI, CSCW, and ubicomp researchers have developed new technologies and interaction techniques to support collaboration, ranging from electronic whiteboards to software supporting display sharing. However, very few longitudinal studies have explored the technological and social routines of individuals using personal devices in conjunction with shared displays under authentic settings in meeting rooms. We extend previous work in this area by studying routines within two multi-purpose meeting spaces at two design and manufacturing-oriented corporations, with particular emphasis on the shared display found in each location.Our contribution to this space is a holistic approach to understanding the dynamics between people, devices, information, and the physical environment of meeting spaces. We argue that while it is important to improve technological infrastructures, such as enhancing display sharing abilities, understanding the social and technology routines that currently support collaboration are beneficial to technology designers aiming to enhance existing practices. In this paper, we analyze the routines occurring in these two spaces and discuss several routines that are impacted not only by technological limitations, but social conventions. We explore the types of interaction with devices and displays and identify other factors that contribute to the communities of information-items discussed, presented, or displayed-within these environments. To further explore the integrity of these routines, we introduced a second shared display to each space and observed groups responding very differently to the new technology, some integrating it into their routines while others dismissed it. We argue that meeting spaces need to be toolboxes containing many tools, some redundant, to successfully support information sharing routines.
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