Many real-world problems are not conveniently expressed using the ternary representation typically used by Learning Classifier Systems and for such problems an interval-based representation is preferable. We analyse two interval-based representations recently proposed for XCS, together with their associated operators and find evidence of considerable representational and operator bias. We propose a new interval-based representation that is more straightforward than the previous ones and analyse its bias. The representations presented and their analysis are also applicable to other Learning Classifier System architectures. We discuss limitations of the real multiplexer problem, a benchmark problem used for Learning Classifier Systems that have a continuous-valued representation, and propose a new test problem, the checkerboard problem, that matches many classes of real-world problem more closely than the real multiplexer. Representations and operators are compared using both the real multiplexer and checkerboard problems and we find that representational, operator and sampling bias all affect the performance of XCS in continuous-valued environments.
We propose that the behavior of nonlinear media can be controlled dynamically through coevolutionary systems. In this study, a light-sensitive subexcitable Belousov–Zhabotinsky reaction is controlled using a heterogeneous cellular automaton. A checkerboard image comprising of varying light intensity cells is projected onto the surface of a catalyst-loaded gel resulting in rich spatiotemporal chemical wave behavior. The coevolved cellular automaton is shown to be able to either increase or decrease chemical activity through dynamic control of the light intensity within each cell in both simulated and real chemical systems. The approach is then extended to construct a number of simple logical functions.
In cellular automata models a glider gun is an oscillating pattern of non-quiescent states that periodically emits traveling localizations (gliders). The glider streams can be combined to construct functionally complete systems of logical gates and thus realize universal computation. The glider gun is the only means of ensuring the negation operation without additional external input and therefore is an essential component of a collision-based computing circuit. We demonstrate the existence of glider gun like structures in both experimental and numerical studies of an excitable chemical system -the light-sensitive Belousov-Zhabotinsky reaction. These discoveries could provide the basis for future designs of collision-based reaction-diffusion computers.
We present a method that is capable of implementing information transfer without any rigidly controlled architecture using the light-sensitive Belousov-Zhabotinsky (BZ) reaction system. Chemical wave fragments are injected into a subexcitable area and their collisions result in annihilation, fusion or quasi-elastic interactions depending on their initial positions. The fragments of excitation both pre and post collision possess a considerable freedom of movement when compared to previous implementations of information transfer in chemical systems. We propose that the collision of such wave fragments can be controlled automatically through adaptive computing. By extension, forms of unconventional computing, i.e., massively parallel non-linear computers, can be realised by such an approach. In this study we present initial results from using a simple evolutionary algorithm to design Boolean logic gates within the BZ system.
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