A large-area module (active area > 20 cm 2 ) with a power conversion efficiency (PCE) of 10.4% (certified at 10.1%) using a non-fullerene blend was demonstrated, which is by far the highest PCE reported to date. The same module also delivers a power of 40 mW/cm 2 (PCE 22%) under indoor lighting. Equally important, PCEs of 12%-14% were achieved for blends processed in ambient and/or without halogenated solvent.
Recently, digital learning has attracted a lot of researchers to improve the problems of learning carelessness, low learning ability, lack of concentration, and difficulties in comprehending the logic of math. In this study, a digital learning system based on Kinect somatosensory system is proposed to make children and teenagers happily learn in the course of the games and improve the learning performance. We propose two interactive geometry and puzzle games. The proposed somatosensory games can make learners feel curious and raise their motivation to find solutions for boring problems via abundant physical expressions and interactive operations. The players are asked to select particular operation by gestures and physical expressions within a certain time. By doing so, the learners can feel the fun of game playing and train their logic ability before they are aware. Experimental results demonstrate that the proposed somatosensory system can effectively improve the students' learning performance.
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