Wearing face masks is one of the essential means to prevent the transmission of certain respiratory diseases such as coronavirus disease 2019 (COVID-19). Although acceptance of such masks is increasing in the Western hemisphere, many people feel that social interaction is affected by wearing a mask. In the present experiment, we tested the impact of face masks on the readability of emotions. The participants (N = 41, calculated by an a priori power test; random sample; healthy persons of different ages, 18-87 years) assessed the emotional expressions displayed by 12 different faces. Each face was randomly presented with six different expressions (angry, disgusted, fearful, happy, neutral, and sad) while being fully visible or partly covered by a face mask. Lower accuracy and lower confidence in one's own assessment of the displayed emotions indicate that emotional reading was strongly irritated by the presence of a mask. We further detected specific confusion patterns, mostly pronounced in the case of misinterpreting disgusted faces as being angry plus assessing many other emotions (e.g., happy, sad, and angry) as neutral. We discuss compensatory actions that can keep social interaction effective (e.g., body language, gesture, and verbal communication), even when relevant visual information is crucially reduced.
We report two studies in which the interplay between stimulus properties and perceiver characteristics in the appreciation car interiors was investigated. In Experiment 1 three design components, complexity, curvature and innovativeness, which are all thought to affect design appreciation were combined in a fully factorial design. All dimensions were confirmed to affect ratings, and curvature and innovativeness particularly affected the attractiveness ratings. Curved and non-innovative designs were generally preferred. Moreover, participants who were particularly interested in art were more sensitive to curvature and innovativeness. In Experiment 2 two dimensions of Experiment 1 were replicated using similar stimuli. Moreover, the specific effects of a design knowledge treatment were investigated. Results replicated the preference for curved and non-innovative (rather classic) designs. The treatment had only small effects, which support a general rather than dimension-specific effects of cognitive pre-information.
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