The purpose of this research is to improve the student mathematics learning outcomes through Kahoot learning games application at elementary school. This classroom action research adopted from Kemmis and Mc Taggart Model was conducted in three cycles for the fourth grade as many as 22 students at 02 Public Elementary school in Tomohon, North Sulawesi, in Indonesia. The result of this study shows there is an improvement of students learning outcomes from cycle one to cycle three reaching 64, 72, and 81 from the maximum score of 100. Percentage of teacher and student activities increased from cycle one to cycle three achieving 77, 80, and 86 %. It can be concluded that application of Kahoot learning games can improve the student mathematics learning outcomes at 02 Public Elementary school in Tomohon, North Sulawesi, in Indonesia.
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