This paper proposes a novel planning method for computer generated forces (CGFs) in war games that plans the behaviors of CGFs according to a given mission and situations. CGFs which are received their missions first plan their tasks for accomplishing the mission and then plan their
Our Automatic Replanning enables simulation entities to execute goal oriented behavior planning by dynamic behavior linking. Existing methods especially in Semi-Automated Forces (SAF) are mainly executing strict plans which are given at initial stage, thus they are not effective to cope with contingencies especially in a human in the loop simulation where humans interrupt. Moreover, those usually suffer from explosion of behavior combination in attempt to describe all possible countermeasures, and such combinations may be prone to being inconsistent to the situations. Our method generates behavior sequence in which behavior are linked from the goal in the manner of back-propagation. Each behavior has tags of pre/post-conditions. The tags are linked dynamically according to a certain contingency. The method is being applied to a national defense research project to show feasibility.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.