The search for interpretable reinforcement learning policies is of high academic and industrial interest. Especially for industrial systems, domain experts are more likely to deploy autonomously learned controllers if they are understandable and convenient to evaluate. Basic algebraic equations are supposed to meet these requirements, as long as they are restricted to an adequate complexity. Here we introduce the genetic programming for reinforcement learning (GPRL) approach based on model-based batch reinforcement learning and genetic programming, which autonomously learns policy equations from pre-existing default state-action trajectory samples. GPRL is compared to a straight-forward method which utilizes genetic programming for symbolic regression, yielding policies imitating an existing well-performing, but non-interpretable policy. Experiments on three reinforcement learning benchmarks, i.e., mountain car, cart-pole balancing, and industrial benchmark, demonstrate the superiority of our GPRL approach compared to the symbolic regression method. GPRL is capable of producing well-performing interpretable reinforcement learning policies from pre-existing default trajectory data.
Fuzzy controllers are efficient and interpretable system controllers for continuous state and action spaces. To date, such controllers have been constructed manually or trained automatically either using expert-generated problem-specific cost functions or incorporating detailed knowledge about the optimal control strategy. Both requirements for automatic training processes are not found in most real-world reinforcement learning (RL) problems. In such applications, online learning is often prohibited for safety reasons because it requires exploration of the problem's dynamics during policy training. We introduce a fuzzy particle swarm reinforcement learning (FPSRL) approach that can construct fuzzy RL policies solely by training parameters on world models that simulate real system dynamics. These world models are created by employing an autonomous machine learning technique that uses previously generated transition samples of a real system. To the best of our knowledge, this approach is the first to relate self-organizing fuzzy controllers to model-based batch RL. FPSRL is intended to solve problems in domains where online learning is prohibited, system dynamics are relatively easy to model from previously generated default policy transition samples, and it is expected that a relatively easily interpretable control policy exists. The efficiency of the proposed approach with problems from such domains is demonstrated using three standard RL benchmarks, i.e., mountain car, cart-pole balancing, and cart-pole swing-up. Our experimental results demonstrate high-performing, interpretable fuzzy policies.
Abstract-In the research area of reinforcement learning (RL), frequently novel and promising methods are developed and introduced to the RL community. However, although many researchers are keen to apply their methods on real-world problems, implementing such methods in real industry environments often is a frustrating and tedious process. Generally, academic research groups have only limited access to real industrial data and applications. For this reason, new methods are usually developed, evaluated and compared by using artificial software benchmarks. On one hand, these benchmarks are designed to provide interpretable RL training scenarios and detailed insight into the learning process of the method on hand. On the other hand, they usually do not share much similarity with industrial real-world applications. For this reason we used our industry experience to design a benchmark which bridges the gap between freely available, documented, and motivated artificial benchmarks and properties of real industrial problems. The resulting industrial benchmark (IB) has been made publicly available to the RL community by publishing its Java and Python code, including an OpenAI Gym wrapper, on Github. In this paper we motivate and describe in detail the IB's dynamics and identify prototypic experimental settings that capture common situations in real-world industry control problems.
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