Many domain-specific languages, that try to bring feasible alternatives for existing solutions while simplifying programming work, have come up in recent years. Although, these little languages seem to be easy to use, there is an open issue whether they bring advantages in comparison to the application libraries, which are the most commonly used implementation approach. In this work, we present an experiment, which was carried out to compare such a domain-specific language with a comparable application library. The experiment was conducted with 36 programmers, who have answered a questionnaire on both implementation approaches. The questionnaire is more than 100 pages long. For a domain-specific language and the application library, the same problem domain has been used - construction of graphical user interfaces. In terms of a domain-specific language, XAML has been used and C# Forms for the application library. A cognitive dimension framework has been used for a comparison between XAML and C# Forms.
In the past, we have been looking for program comprehension tools that are able to interconnect operational and behavioral views, aiming at aiding the software analyst to relate problem and program domains in order to reach a full understanding of software systems. In this paper we are concerned with Program Comprehension issues applied to Domain Specific Languages (DSLs). We are now willing to understand how techniques and tools for the comprehension of traditional programming languages fit in the understanding of DSLs. Being the language tailored for the description of problems in a specific domain, we believe that specific visualizations (at a higher abstraction level, closer to the problem level) could and should be defined to enhance the comprehension of the descriptions in that particular domain
This paper revisits the idea of slicing programs based on their axiomatic semantics, rather than using criteria based on control/data dependencies. We show how the forward propagation of preconditions and the backward propagation of postconditions can be combined in a new slicing algorithm that is more precise than the existing specification-based algorithms. The algorithm is based on (i) a precise test for removable statements, and (ii) the construction of a slice graph, a program control flow graph extended with semantic labels. It improves on previous approaches in two aspects: it does not fail to identify removable commands; and it produces the smallest possible slice that can be obtained (in a sense that will be made precise). The paper also reviews in detail, through examples, the ideas behind the use of preconditions and postconditions for slicing programs.
Application libraries are the most commonly used implementation approach to solve problems in general-purpose languages. Their competitors are domain-specific languages, which can provide notation close to the problem domain. We carried out an empirical study on comparing domain-specific languages and application libraries regarding program understanding. In this paper, one case study is presented. Over 3000 lines of code were studied and more than 86 pages long questionnaires were answered by end-users, answering questions on learning, perceiving and evolving programs written in domainspecific language as well as general-purpose language using application library. In this paper, we present comparison results on end-users' correctness and consumed time. For domainspecific language and application library same problem domain has been used-a well-known open source graph description language, DOT.
The aim of this paper is to discuss how our pattern-based strategy for the visualization of data and control flow can effectively be used to animate the program and exhibit its behavior. That result allows us to propose its use for Program Comprehension. The animator uses well known compiler techniques to inspect the source code in order to extract the necessary information to visualize it and understand program execution. We convert the source program into an internal decorated (or attributed) abstract syntax tree and then we visualize the structure by traversing it, and applying visualization rules at each node according to a pre-defined rule-base. In order to calculate the next step in the program execution, a set of rewriting rules are applied to the tree. The visualization of this new tree is shown and the program animation is constructed using an iterative process. No changes are made in the source code, and the execution is simulated step by step. Several examples of visualization are shown to illustrate the approach and support our idea of applying it in the context of a Program Comprehension environment.
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