This article presents a method for discovering how the defining values of forthcoming body movements are specified. In experiments using this movement precuing technique, information is given about some, none, or all of the defining values of a movement that will be required when a reaction signal is presented. It is assumed that the reaction time (RT) reflects the time to specify those values that were not precued. With RTs for the same movements in different precue conditions, it is possible to make detailed inferences about the value specification process for each of the movements under study. The present experiments were concerned with the specification of the arm, direction, and extent (or distance) of aimed hand movements. In Experiment 1 it appeared that (a) specification times during RTs were longest for arm, shorter for direction, and shortest for extent, and (b) these values were specified serially but not in an invariant order. Experiment 2 suggested that the precuing effects obtained in Experiment 1 were not attributable to stimulus identification. Experiment 3 suggested that subjects in Experiment 1 did not use precues to prepare sets of possible movements from which the required movement was later selected. The model of value specification supported by the data is consistant with a distinctive-feature view, rather than a hierarchical view, of motor programming.
This article describes a model of motion planning instantiated for grasping. According to the model, one of the most important aspects of motion planning is establishing a constraint hierarchy--a set of prioritized requirements defining the task to be performed. For grasping, constraints include avoiding collisions with to-be-grasped objects and minimizing movement-related effort. These and other constraints are combined with instance retrieval (recall of stored postures) and instance generation (generation of new postures and movements to them) to simulate flexible prehension. Dynamic deadline setting is used to regulate termination of instance generation, and performance of more than one movement at a time with a single effector is used to permit obstacle avoidance. Old and new data are accounted for with the model.
This article describes a theory of the computations underlying the selection of coordinated motion patterns, especially in reaching tasks. The central idea is that when a spatial target is selected as an object to be reached, stored postures are evaluated for the contributions they can make to the task. Weights are assigned to the stored postures, and a single target posture is found by taking a weighted sum of the stored postures. Movement is achieved by reducing the distance between the starting angle and target angle of each joint. The model explains compensation for reduced joint mobility, tool use, practice effects, performance errors, and aspects of movement kinematics. Extensions of the model can account for anticipation and coarticulation effects, movement through via points, and hierarchical control of series of movements.
Are movement sequences executed in a hierarchically controlled fashion? We first state explicitly what such control would entail, and we observe that if a movement sequence is planned hierarchically, that does not imply that its execution is hierarchical. To find evidence for hierarchically controlled execution, we require subjects to perform memorized sequences of finger responses like those used in playing the piano. The error data we obtain are consistent with a hierarchical planning as well as execution model, but the interresponse-time data provide strong support for a hierarchical execution model. We consider three alternatives to the hierarchical execution model and reject them. We also consider the implications of our results for the role of timing in motor programs, the characteristics of motor buffers, and the relations between memory for symbolic and motor information.
The end-state comfort effect (Rosenbaum et al. 1990, 1992, 1993, 1996) predicts that people will grasp an object for transport in a way that allows joints to be in mid-range at the end of the transport. When participants in the present study took hold of a vertical cylinder to move it to a new position, grasp heights on the cylinder were inversely related to the height of the target position, as predicted by the end-state comfort effect. This demonstrates that where people grasp objects can give insight into the planning of movement. In the computational model of motor planning developed by Rosenbaum et al. (1995, 2001) it is assumed that goal postures are planned by a two-stage process of recall and generation. The distinction between recall and generation had not so far been tested. In the present study, the pattern of grasp heights in successive transports was consistent with the view that participants generated a plan the first time they moved the cylinder between two points, and that they subsequently recalled what they had done before, making small adjustments to that recalled plan. This outcome provides evidence for distinct effects of recall and generation on movement planning.
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